#91
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Some of the other 553 BS threads: http://www.project1999.com/forums/sh...ad.php?t=60673 https://www.project1999.com/forums/s...d.php?t=120264 | |||
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#94
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nirgon and nilbog. Although i kno nilbog is loving this, i still must express my lament for this situation. In b4 madbadfatsad
__________________
"All we really lose is one Warrior."
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Last edited by Detoxx; 04-01-2015 at 02:30 PM..
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#95
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What you describe in your normal distribution example is a plot of frequency of hits vs damage. In that case, yes atk/ac does alter the skewness of the distribution. But it is NOT a plot of atk vs ac. You don't "overcome" a mobs ac to find some happy place of high hits. In fact, using your claim that the hit probability distribution is normal, the math requires the effects of atk vs ac to have no inflection points. edit: corrected final part | |||
Last edited by koros; 04-01-2015 at 03:01 PM..
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#96
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__________________
Argenti | Cobblestone | Animan
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#97
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#98
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I don't even get a mention? [You must be logged in to view images. Log in or Register.] Blade of Carnage sucks | |||
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#99
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I guess what Treats is trying to say is that the incremental value of ATK should be higher when the AC of the target is higher, i.e. Avatar will give you +15% dps vs trash mobs (say 85 -> 100) but +30% dps or whatnot vs bosses (say 50 -> 65). Of course, its still a dumb argument because even if Avatar + Vulak Weapons + 3x Aura of Battle was 2x damage, we'd still just bring 2x the rogues. Because the Avatar of War has no AOE, he's extremely vulnerable to being zerged. | |||
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#100
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I too would rather them err on the side of hard than easy. But I'd like it to be remembered accurately in case someone comes and uses this servers boards as a base for code in another 16 years. | |||
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