#11
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I would guess its some kind of per-frame movement delta interacting with local geometry to determine if you are moving 'enough' to cross the threshold...higher framerates mean a smaller measured movement delta and it may be under some threshold required to move through the door geometry...so its keeps setting you back 'in-place'. It may be some kind of attempt to prevent getting stuck in the doorway or something.
It would be interesting to see what happens if you are moving very slowly ( as in encumbered and walking ) vs. moving very quickly ( ie., under selos ).
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The Ancient Ranger
Awake again. | ||
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#12
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The primary doorway this is a problem with is for Cindl's shop. It is impacting small and medium races. This is replicable 100% of the time.
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Toons: Boommaster 60 Wiz/Tinkermaster 57 Mag/Taxican 60 Dru/Toofunk 60 Bard/Mada 60 Enc/Myskatonic 58 Shm/Rosecutter 60 Rog/Owna 52 Cle//Nyalarthotep 56 Nec/Torgon 57 Warrior
Guild:Good Guys Discord:Boommaster/Tinkermaster#9869 | ||
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#13
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We need to force the game to run at ~60FPS imo. Would solve this issue and some others.
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#14
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forcing 60fps would fix some things like levitate bugs
do it | ||
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