Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-13-2014, 05:03 AM
holsteinrx7 holsteinrx7 is offline
Sarnak

holsteinrx7's Avatar

Join Date: Mar 2014
Posts: 328
Default Reduced Proc Rates Aren't Classic

noticed recently that the procs have been "equalized", meaning items that used to have proc modifiers and proc more than others now dont proc as much.

certain items now do not function classically from my experiences or as stated on ancient eq websites like allakhazam.

thoughts, can we fix this?

thanks.
__________________
  #2  
Old 08-13-2014, 07:05 AM
Estu Estu is offline
Planar Protector

Estu's Avatar

Join Date: Jul 2010
Location: Massachusetts
Posts: 1,994
Default

Find evidence and submit a bug report.
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue
Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid
Need a port or a rez? Hit me up on IRC!
  #3  
Old 08-13-2014, 10:57 AM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,909
Default

Read all about it:
http://www.project1999.com/forums/sh...ight=proc+rate
  #4  
Old 08-15-2014, 11:58 AM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

It's an entirely classic change. Proc rate mods weren't in effect until Luclin.
  #5  
Old 08-15-2014, 12:41 PM
Freakish Freakish is offline
Planar Protector


Join Date: Sep 2010
Posts: 1,273
Default

I mean, there were obviously proc rate mods before Luclin. Feb 17, 2000 patch notes talk about affecting mistwalker proc rate.

Quote:
*Mistwalker*

The Mistwalker will once again cast its spell as often as it used to
prior to the last patch. However, the resulting pet will now
automatically "dissipate" after one combat round. The change that
reduced the "proc" percentage on the weapon was made due to an
unintended interaction between the pet and the target when several
users of this weapon were attacking the same target. Since the new pet
now automatically dissipates after one round, the reduced "proc"
percentage was no longer necessary.
__________________
Butchh | Facetious | Knockers
Jayce | Briefs | Squash
  #6  
Old 08-18-2014, 02:00 AM
G13 G13 is offline
Banned


Join Date: Jun 2010
Posts: 1,053
Default

Quote:
Originally Posted by Freakish [You must be logged in to view images. Log in or Register.]
I mean, there were obviously proc rate mods before Luclin. Feb 17, 2000 patch notes talk about affecting mistwalker proc rate.
Thank you someone with a brain who remembers

The mistwalker proc rate nerf is one of the most famous EQ nerfs of all time

Socialist Proc Rate = Not Classic
  #7  
Old 08-18-2014, 02:59 AM
Potus Potus is offline
Planar Protector

Potus's Avatar

Join Date: Mar 2011
Posts: 1,763
Default

Here's a good place to look.

A lot of comments on various weapons argues about proc rates.
  #8  
Old 08-18-2014, 06:19 AM
phacemeltar phacemeltar is offline
Planar Protector

phacemeltar's Avatar

Join Date: Jun 2013
Location: western hemisphere
Posts: 1,612
Default

does this mean my Obsidian Flamberge may one day be useful?
__________________
  #9  
Old 08-18-2014, 09:36 AM
Vega Vega is offline
Sarnak

Vega's Avatar

Join Date: Jun 2012
Posts: 483
Default

Quote:
Originally Posted by Freakish [You must be logged in to view images. Log in or Register.]
I mean, there were obviously proc rate mods before Luclin. Feb 17, 2000 patch notes talk about affecting mistwalker proc rate.
You honestly should bump that other thread with this if you think it's evidence. I'm not sure Nilbog will see it here.
  #10  
Old 08-18-2014, 10:04 AM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

They definitely had the ability to alter proc rates earlier. The question is if they were implemented pre-luclin (outside of the singular instance from Mistwalker). I was previously under the impression that they were. However, looking at data from Lucy made it appear that they added proc rate mods to a lot of old items on 6-12-2006. So I amended that view a few months ago.

A more thorough analysis is making me revert back to my initial opinion... There was a patch on 6-13-2006, but lucy had a lot of items getting proc rate mods on 6-12-2006. Being as 6-12 was not a patch day, this makes me think that the change was lucy itself finally being able to parse proc rate mods, instead of them just being added at that date. Here's proof:

Here's a spell the patch notes mention changed in that patch. Update day is 6-13
http://lucy.allakhazam.com/spellhist...90&source=Live

Here's staff of undead legions with a proc rate mod being "added" on 6-12
http://lucy.allakhazam.com/itemhistory.html?id=11662

Conclusion: Proc rate mods did exist, and lucy couldn't parse them until a 6-12-2006 update. Items with proc rate mods should be readjusted to have them.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:51 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.