#1
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Wineskin Mac OSX - No 3D devices found
Here is the wine log file:
Code:
err:x11drv:error_handler XERROR: code 158 request 0 minor 3 xid 00000000 err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat. err:d3d:InitAdapters Failed to get a gl context for default adapter Direct3D9 is not available without OpenGL. Late 2011 MacBook Pro. OS X 10.9.5. Intel HD Graphics 3000 384 MB. | ||
#2
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Install with the wine loader 2.6
and the 13.1 wrapper all will be wonderful again.. (( you can even use full screen )) | ||
#3
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Thanks, ctre. I think I did what you suggested. I reinstalled following the directions from this video, only using this instead:
Wrapper Version: Wineskin 2.6.0 Engine: WS9WineCX13.1.0 I got the same No 3D devices found. Shorter error message in the log file, but it seems to be a similar story. Code:
err:x11drv:error_handler XERROR: code 158 request 0 minor 3 xid 00000000 err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems | ||
#4
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Okay so I was able to resolve this issue by upgrading to Yosemite (10.10.2). I had upgraded from 10.9.x to 10.9.y and that did not help the issue, but going to Yosemite did the trick.
When I first ran the program, my character models were invisible. I was able to fix this by following the "solution" from this thread: http://www.project1999.com/forums/sh...aracter+models Wine warns that this should only be used for testing and is not really a solution, but it works for me and after playing a little bit I don't see any other issues. | ||
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