#21
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It's not a matter of being "cut out for the class."
Every enchanter who dungeon delves makes mistakes or gets caught by see invis in an unfamiliar area and pays for it. All of us. Take your time, think about it, and improve your game. Enchanter solo comes down to knowledge of mechanics, knowledge of the zone, and practice practice practice. Once you're 55+ the aoe mez becomes a lot stronger in close quarters because you're immune to it. You don't need the nuke on your bar. You only need to nuke to finish a mob for xp or to finish a mob with no pet available, both times where you should have control to stop and swap the nuke in. Use a color stun instead. Get your spellbook organized and placed right by your bar so you can swap spells in a pinch. Especially once you start having Theft of Thought take a perma-spot on the bar, you'll need to get good at swapping spells fast inside of mez/stun pauses. Bind yourself near the ent to Kaesora and get yourself a WC hat. Give it its own inventory spot and a hotkey combo you won't accidentally press, so you have an instant "oh shit" button. Then either find a friend with a recharge alt in freeport, or make your own, or get in a guild with one, etc. When shit hits the fan it's a lot better to hat out, recharge, and gate back than have a demoralizing CR. It has the side benefit of giving you some time to reflect and plan for how you're not going to have to use it the next time. The comments about the clickies to remove cooldowns and how to use stun + clickies to skip mezzes are also good advice. But above all is practice practice practice. | ||
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#22
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Quote:
__________________
Escapegoat / Pharmakos / Madriax
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#23
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Keep your best MR buff on at all times...helps with AOE Mezz to protect yourself.
Paralyzing Earth hella-useful for me after AOE Mezz drop because it is fast/mana-efficient and locks mobs down for a long time. Though not as useful if lots of casters. | ||
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