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View Poll Results: Are you happy with an 8 level pvp range | |||
Yes | 75 | 41.44% | |
No (Post your suggested level difference) | 106 | 58.56% | |
Voters: 181. You may not vote on this poll |
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#11
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+/- 8 is fine with me as long as it's not impossible to cast spells on people several levels higher than you.
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#12
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Quote:
Edit: Add lguk | |||
Last edited by Aenor; 10-11-2011 at 11:45 PM..
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#13
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I would prefer 4-6 at the lower levels. 1 spell level up, I have a chance against someone.
In the 20's or 30's I have more options against an 8 level gap. Of course, raid zones and solB,LGuk should be wide open. Thanks! Moran | ||
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#14
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I think there have been some excellent proposals for a scaling level range. Something along the lines of:
1-20: +/- 4 levels 21-30: 5 levels 31-40: 6 levels 41-50: 8 levels Then fidget a bit with the first level in a new bracket so it's, say, +5/-4 at level 21 so a level 21 player can't attack a level 16 player who isn't in range to the 21. I think an 8-level range is important in the endgame where a dungeon can easily contain a wide range of levels. If it was a 5-level range, for instance, then there'd frequently be situations where players would compete for the same content but be unable to PvP, and that has to be avoided as much as possible. You're much more capable of PvPing against someone 6/7/8 levels above you when you're 40+ than you are when you're level 7. Even if a level 41 won't usually beat a level 49, it can make for a worthwhile fight and it isn't the one-sided griefing that it would be for a level 7 against a level 15. Lower-level content tends to span a shorter range of levels - you don't sit at orc hill or dervs for eight levels, but you absolutely can do many of the lguk/solb spots from the early 40s all the way to 50. If you don't want to code a scaling level range system, I'd say go with +/- 8 and let people endure the sucky lower levels. It's more important to ensure that the ruleset doesn't stifle PvP in the higher levels. | ||
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#15
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Would prefer +/- 4 or 5. Eight level range is totally fine at high end, but before 50 it just feels brutal.
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#16
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8 level range, coupled with the futre slow xp/leveling creates too big of a divide in power in the sub 30 pvp game. There can be no real meaningful pvp between a level 5 and a level 13.
I'd like to see a tighter pvp range in the low levels and a broader pvp range in the higher levels. If that is too much of a hassle to implement, i'd go with a +/- 5 pvp range and designate all high (44ish and up) level dungeons being FFA. A five level range will keep pvp a lot more balanced, no trying to land spells on deep reds 8 levels above you. But I still think its important to keep the high level dungeons all FFA. Great risk, great reward, and all that. | ||
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#17
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i agree with all the ppl saying it should scale to be +/- 4 at a lower level, and +/- 8 at 40+.
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#18
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Quote:
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Last edited by Bockscar; 10-12-2011 at 12:10 AM..
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#19
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I voted yes for +/- 8, and I think it would be fine at all levels. I played this way on live and had no serious issues.
If possible, though, +/- 4 until level 10, then +/- 8 would be perfect. Don't make the 8 range happen too late like some posters are wanting, it would seriously limit the amount of pvp that takes place.
__________________
“Smile, breathe, and go slowly.”
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#20
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remove hell lvls and iam fine with 8 lvl difference
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Mitic<Transatlantic Nihilum> | ||
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