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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" | 75 | 29.18% | |
No, its an unneccesary non-classic time sink | 182 | 70.82% | |
Voters: 257. You may not vote on this poll |
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#901
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I see taking 96hr windows down to 18hr windows a step towards classic, who is to say later that the 18 can't go to 6 or to 1 or 0. Let's test the waters, not jump back and forth between the extremes and complain.
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#902
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No variance and bi-weekly repop is classic; that's what I'm in favor of. | |||
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#903
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There are people who want no variance There is one person who wants variance the way it is (Rogean) Unfortunately, the one person who likes variance the way it is, doesn't want it removed completely. I'm more in favor of no variance than any, but you work with what you're given.
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#904
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I get the idea of incremental decreases in the variance time, but I just don't see the point of half-assing our way back toward classic. But if Rogean really won't ever return to classic endgame, I guess other alternatives need to be considered. | |||
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#905
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Nilbog want to see smaller raid guilds of yesteryear? The answer is in this thread and indeed within this quote.
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#906
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What is also lacking about the "poopsock" issue thus far in this thread is that it comes down to the variable of actually getting the mob or making it easier for another guild to get the mob by doing it. The only real zone that aids a "race" and is anti poopsock is fear because it all repops when CT does (assuming you don't allow the training aspect and force clears, considering back when it was considered griefing and was monitored people triggering DT cycles on purpose to be punished). With encounters like plane of hate and dungeon mobs like Trak all having mobs that you can clear ahead of time. It will become a thinking point on whether or not it is worth poopsocking yourselves when you can still lose the target to the current FTE > all rule by clearing the way for another guild or 2 or 5 to come "compete". As it has been stated if you go to the classic route and more people know the times, yes initially there may be poopsocking but in the end stuff will get sorted out due to people actually being near each other forcing interactions between guilds.
This will then lead to what others have said in regards to the raid scene getting cleared up by allowing for more people to have a say within what ideas go into it since they will now be involved. | ||
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#907
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TMO can take down 1-3 targets depending on what they are, but they can't take them all down at the same time and even then, it's not going to be worth the large guild size. TMO doesn't need to talk with other guilds because they hold all the chips, get enough smaller guilds in the mix with bda and then you have lots of small shareholders who are equal to or greater than the large entity.
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#908
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That would be the point of no variance, get more guilds feeling as if they can compete and embedded within the raid scene. Then this allegation of poopsock would be null and void as time went on and other guilds either grew or just got better at encounters by getting the mobs the bigger guilds took as less priority initially. It would allow them to experience the end game get some of that gear then move on to the other mobs out of curiosity and hope. I never said anyone "had" to talk to anyone, but it would force people to talk (in the event of poopsocking) about the way things went considering you could still lose the mob by clearing the path for more guilds to have a shot at snagging FTE.
Either way, with more guilds within the raid scene and snagging mobs that still culminates in them being within the overall scene. So even if it was always FC, Asgard, FV and such on certain mobs they would work together. Then on other mobs maybe Taken and Div would see eachother a lot where at the higher end like VS/Trak initially it would be TMO/BDA. At some point all of those guilds would cross paths on particular mobs to allow for conversations to take place, whether or not they are "needed" can be debated... but it would still open lines of communication far more than they are now especially for it to be done IN game or voice chat (like the ragefire meetings) rather than on forums where attitudes tend not to be as realistic. | ||
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#909
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#910
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Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | |||
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