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In a group setting:
Slow is all about preventing damage, so it needs to be compared against whatever heal you have. At this point it's Greater Healing. So it roughly comes out to: if Walking Sleep will prevent between 150-300 damage, use Walking sleep; if Tagar's Insects will prevent 300+ damage, use Tagar's Insects. Otherwise it's more efficient to just use Greater Heals over any type of slow. Given how quickly groups can go through mobs, the "no slow" option is more efficient more often than you'd think. It gets a bit better at 39 because Togor's Insects is a bit more efficient. But since this is a melee solo thread, you'll probably be best off using Tagar's Insects most of the time. It depends on the mobs you're fighting (the damage you're taking), and your DPS (the length of the fight). There could probably even be an equation written where you input the mob's DPS and the length of the fight in seconds to determine which spell is best to use. But like I said, it's probably going to be Tagar's Insects unless you're fighting weaker mobs.
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Last edited by Byrjun; 10-27-2014 at 11:44 PM..
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