Project 1999

Go Back   Project 1999 > Class Discussions > Melee

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 05-03-2017, 10:26 AM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 3,745
Default

Bard speed was capped even after the titanium client and for all expansions thereafter. There should not be a speed difference. If there is, it would likely take a foot race from one side of west karana to the other to see any difference.

I honestly can't tell a difference between my crappy walrus drum and a selos drum in every day use - they're both lightning fast at 60.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
  #32  
Old 05-03-2017, 01:36 PM
Fasttimes Fasttimes is offline
Banned


Join Date: Jun 2014
Posts: 401
Default

As far as I remember cap is 24.6 which is well below dotb but very slightly above selos
  #33  
Old 05-03-2017, 01:41 PM
Fasttimes Fasttimes is offline
Banned


Join Date: Jun 2014
Posts: 401
Default

https://www.graffe.com/forums/showth...run-speed-data This suggests 25.6 bring cap it's not really old data but still pretty sure it was in between
  #34  
Old 05-12-2017, 09:02 AM
syztem syztem is offline
Fire Giant


Join Date: Oct 2015
Posts: 964
Default

I feel like drums on red are simply 'overhyped' more so due to drop rate, and farming then anything. On Blue there are probably groups in SG daily I assume? good gems, good exp etc all around. On red its an annoyance, you don't go to SG unless you want gems/cloud shells to stock up on, Or specifically to farm sea spirits. Which I know only a few people have done on and off for red. One IIRC mentioned something like 40 sea spirit kills for 1 or 2 drum sets, about 10-15 swords and a whole lotta junk shields. Using solo sacrifice PH methods. Personally will stick with selos drums considering people want upwards of 400-500k+++ on these.

Only thing I may care about now is a better lute, I still use MM lute because Howler (+1 mod higher) is primary only, and I find swapping offhand/mh while swarming extremely annoying for a mere 2 damage or so extra per dot. Honestly should make them all prim/secondary or something.

The real question is does having say maestro or SW lute make that big of a damage difference? IE i currently do 63/tick on a denons 59 aoe moving. 59 bard friend says he gets 73/moving, havent tried to check what it is sitting still but must be just atad over 100?
  #35  
Old 05-21-2017, 10:14 AM
Borak Borak is offline
Kobold


Join Date: Jul 2013
Posts: 122
Default

I don't have the link handy, but back in the day Thott from Afterlife complained that bard speed never increased from classic. Specifically, you can reach the fastest speed a bard can reach at lvl 50 with a Selo's drum. Once you have a Selo's drum, leveling from 50 to 60 will not increase speed, whereas if you have a drum with a smaller modifier, you will continue to see increases per level until you hit the equivalent of Selo's Drum at 50.

Nvm, I found the link here. According to that link, if you're one of those lucky to have a Drums of the Beast, you can hit the bard speed cap at lvl 46.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:51 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.