#1
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Chardok
I've noticed this and a lot of people can verify, mobs in Chardok are warping through walls and pathing very strangely now. Could one of the devs look into this please?
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#2
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I've seen this at the levitate tunnel rarely, I just attributed it to a freak bug, and redid the pull.
Is this where you're noticing it?
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#3
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Down at the monk pull area (Below the bridge where you turn to Royals area), and on the other side of the waterfall. However it's the whole zone really. I know that even pet classes are having a rough time pulling now due to all the warping.
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#4
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Not looking at this without details how to reproduce.
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Haynar <Millennial Snowflake Utopia>
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#5
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I will get you some screenshots or video tonight, Haynar.
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#6
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Thanks
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Haynar <Millennial Snowflake Utopia>
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#7
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Haynar, it's happening in literally every zone. Especially multi-level zones - mobs can warp through the Z-axis if they get aggro below/above them easily since the last patch.
The two examples that kill the most people are probably Cargalia pathing above SG tunnel in WW and her pet warping down into tunnel and aggroing/killing people - the other is roaming animals and drakes (Travala especially) above ToV zone in WW and warping down and killing people. Happens with Hags in Unrest, Giants in Kael, etc etc
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
#8
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I found the issue I think. Should be fixed pending update.
H
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Haynar <Millennial Snowflake Utopia>
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