#21
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Thanks for the potential fixes to the under-the-world problem.
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#22
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Haynar <Millennial Snowflake Utopia>
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#23
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The problem, on live if I remember properly (third wave especially) was keeping those healed who were keeping the giants on ice - from moving - while you focused the dps on them one at a time. The problem here was getting the giants to realize that they were engaged initially - and to hold still after they were engaged. All of the DPS had to constantly break off and grab those who already had someone on 'em. That's a very different mechanic and question and problem.
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#24
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imo worked well the problem seems people was to much spread and trying to tank and spank em in the normal way wich never realy worked in the classic ring. the same way u could not kite the waves away while u finished one by one . yes u can highsun em, wih worked in live , but it would not stop em from coming back . and killing u if u along the path. abif failure aswell in the ring war was the poor use of the coldain troops. by own decision or mistakes they where not used to help. aswell in some cases the coldain would not in dozing the nearby riffs. | |||
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#25
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Zerg
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#26
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We are talking about roughly 20% of the mobs, particularly in the last wave, that would completely ignore being engaged. Anyone who frapsed for any length of time during the third wave will have ample footage of this occuring on multiple occurrences. 20% is by no means an exaggeration. | |||
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#27
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#28
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#29
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Final wave was bugged -30 people running after a giant who, when engaged should stop... Instead they warped 30M ahead of those people chasing and vastly outpaced sow.
Dwarfs didn't engage too. | ||
Last edited by Stormfists; 08-29-2015 at 02:43 PM..
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#30
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Haven't read thread so not sure if this was brought up but...is a ring war failure supposed to spawn Dain? Cause it did.
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"All we really lose is one Warrior."
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