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Old 01-03-2014, 10:11 AM
Hawala Hawala is offline
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Default Sirken, the server can't come to an agreement

I'm not sure what you're expecting Sirken, but what kind of agreement do you want? There are lots of us who would rather see nobody get any kind of raid mobs at all than come to an agreement.

Are you asking for consensus? Because it just won't happen.
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Old 01-03-2014, 10:12 AM
phacemeltar phacemeltar is offline
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i think thats the point.
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Old 01-03-2014, 10:12 AM
phacemeltar phacemeltar is offline
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its like in kindergarden when your teacher would say everyone can go outside as soon as no one is talking..
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Old 01-03-2014, 10:15 AM
Hawala Hawala is offline
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Quote:
Originally Posted by phacemeltar [You must be logged in to view images. Log in or Register.]
its like in kindergarden when your teacher would say everyone can go outside as soon as no one is talking..
Or like saying you can play with your 10 toys as long as you can devise a way to share them with 1000 kids in your kindergarten class.
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Old 01-03-2014, 10:15 AM
Elmarnieh Elmarnieh is offline
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It's about as just and reasonable as the level of intelligence in dealing with human-centric problems I expect from kindergarten teachers (who require no job specific training).
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Old 01-03-2014, 10:16 AM
SwordNboard SwordNboard is offline
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Since there are more raid-capable guilds and level 60s due to the extended Kunark timeline, they just need to increase raid spawns to multiple times per week. Say there are 9 raid guilds. Have raid targets spawn 3-4 times per week, but you cannot kill the same target more than once per week. That leaves competition in, and rotations out. Any newer guild breaking in to the raid scene could be investigated as being an alt guild. With this many mobs to guilds, you could still have guilds that come out dry from competing and losing targets.
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Old 01-03-2014, 10:17 AM
drakelord drakelord is offline
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Quote:
Originally Posted by SwordNboard [You must be logged in to view images. Log in or Register.]
Since there are more raid-capable guilds and level 60s due to the extended Kunark timeline, they just need to increase raid spawns to multiple times per week. Say there are 9 raid guilds. Have raid targets spawn 3-4 times per week, but you cannot kill the same target more than once per week. That leaves competition in, and rotations out. Any newer guild breaking in to the raid scene could be investigated as being an alt guild. With this many mobs to guilds, you could still have guilds that come out dry from competing and losing targets.
Who's going to do those investigations? Admins are already busy enough as it is.
  #8  
Old 01-03-2014, 11:23 AM
Hawala Hawala is offline
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Can we just stay raid suspended until Velious comes out? Seriously.
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Old 01-03-2014, 11:34 AM
Rhambuk Rhambuk is offline
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"Sirken, this server can't come to an agreement"

Then this server can't raid.
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Don't let the door hit you on the way out.

Oh yea .... Piss Off.

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  #10  
Old 01-03-2014, 11:36 AM
Elmarnieh Elmarnieh is offline
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Quote:
Originally Posted by SwordNboard [You must be logged in to view images. Log in or Register.]
Since there are more raid-capable guilds and level 60s due to the extended Kunark timeline, they just need to increase raid spawns to multiple times per week. Say there are 9 raid guilds. Have raid targets spawn 3-4 times per week, but you cannot kill the same target more than once per week. That leaves competition in, and rotations out. Any newer guild breaking in to the raid scene could be investigated as being an alt guild. With this many mobs to guilds, you could still have guilds that come out dry from competing and losing targets.
This most simple solution to lack of supply and absundance of demand is to increase supply instead the decrease supply with variance which pushes guilds to compete even more. Intentions and hopes of a policy have no bearing on the actual effects of a policy.

Three day mobs to one day mobs, 7 day mobs to three day mobs - remove variance. Issue resolves itself.

This happened on live with the rise of the great raiding guilds in Kunark and Verants solution was to increase the supply of raid target (hello Velious design). Since we should already be in Velious its a no-brainer for me to decrease raid mob spawn rates. For some reasons the GM's see this as not-classic in a way totally different than the way years of no velious and variance are not-classic.
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