#41
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I do find it amusing that this thread was even bumped by Sirken and still gets ignored. It must have been voted down internally or something.
I can see an argument for leavings things as they are to avoid trivializing the raid game on a very mature late-Velious server. But for a new server they should be fixed. | ||
#42
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Seems they tried to balance PC getting off spells on mobs but neglected to fix the resist soft caps.
10/08/2001 > *** Magic System Changes *** > > There is a more detailed explanation of these changes posted on our Developer's > Corner. Please visit there for more details (either at www.everquest.com or > http://boards.station.sony.com/ubb/e...n/Ultimate.cgi). Here is a > summary of the changes: > > - The level-based spell resistance bonus inherent in super-high level NPCs has been > reduced significantly. > > - Several NPCs have had their resistances reduced. Each of them was examined > carefully, and resistances changed as seemed appropriate. For some of these NPCs > other things were changed as well to compensate for their increased susceptibility to > spells, such as armor improvements or perhaps greater hit points, if needed for that > NPC. > > - NPCs that were highly magic resistant in order to make them immune to certain > spells can now be given specific immunity to those spells. This means that they can > be made immune to critical spells, as intended, and still be generally less resistant > to magic. Players will receive a message similar to the one that is already given > for Mesmerization spells when they cast a spell on an NPC that it is specifically > immune to. > > IMPORTANT NOTE: It is very important to note that we have not made any NPCs immune > to spells that they were not already immune to. Many NPCs that were previously > immune to spells due to their high innate resistance to magic have had that > resistance reduced and specific immunities added. So if you see an immunity message > after attempting to cast a spell on an NPC that you hadn't seen such a message from > before, understand that the NPC was already immune to that spell before due to high > resistances, and the only difference is that it now has lower resistances in general > and specific spell immunity (which is why you are seeing the message). > Despite them saying later that they haven't yet addressed the spell classes, this looks like a big fix for the end game casters. Course it -might- be a nerf, if those supposed immunities were previously capable of being overcome via high level Tash/Malo combo resist debuffs... but it looks like it was aimed at Uber mobs that really weren't castable on whether this was attempted or not.[/QUOTE] https://groups.google.com/d/msg/alt....I/c9VhtxqjhboJ Quote:
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#43
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Quote:
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#44
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The only hard evidence (which has been provided by Daldean) supports the AE spells of the VP dragons (Diseased Cloud, Chaos Breath, Mesmerizing Breath, Stream of Acid) should lack any sort of lure mechanic prior to the 2002 resist overhaul.
Bump. | ||
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