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  #51  
Old 08-18-2017, 06:23 PM
Evia Evia is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I agree mostly with what Pasi said.

Luclin/PoP brought monks back down to earth, and brought most other classes up to where they should be.

Need Luclin and PoP. They make servers far better.


Consider Agnarr
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  #52  
Old 08-18-2017, 07:17 PM
Baler Baler is offline
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oh Daldaen.. How the mighty have fallen.

You've ruined your own lands...
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Told this to Rogean, Nilbog & Menden.
  #53  
Old 08-18-2017, 08:05 PM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
Consider Agnarr
Tried Agnarr, lasted 6 days. I struggle to even call that game Everquest, it's so altered and defiled now. [You must be logged in to view images. Log in or Register.]
  #54  
Old 08-18-2017, 08:39 PM
mcoy mcoy is offline
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I made it about 2 hours. Saw people selling stuff for krono, then realized I could buy stuff from marketplace with "cash" I had "earned" by being subscribed for a while. I mean seriously, a 40 slot bag? Pfft! Plus I hate the revamped freeport (didn't leave wfp). Camped out and didn't look back.

-Mcoy
  #55  
Old 08-18-2017, 10:04 PM
Alanus Alanus is offline
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Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
I think that one pally named Alanus that did that stuff was a cheater.
Haha, you need to log in one of these days!
  #56  
Old 08-20-2017, 12:35 AM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Alanus [You must be logged in to view images. Log in or Register.]
Haha, you need to log in one of these days!
Whenever I see Alanus' name, I have a hard time not focusing on the last four letters of his name. Anyone else have this problem?
  #57  
Old 08-20-2017, 12:57 AM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
Whenever I see Alanus' name, I have a hard time not focusing on the last four letters of his name. Anyone else have this problem?
Not until you said something. Couldn't help but notice the in-game equivalent though.
https://wiki.project1999.com/Analya
  #58  
Old 08-20-2017, 01:56 PM
Dolalin Dolalin is offline
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Easy way to balance monks would have been for their evasion to be top notch, but each successful evade uses up endurance. Once they run out they lose their evasion.

Would result in tank classes being the best choice for sustained tanking (mitigation wouldn't use end), but wouldn't impact monks much for soloing and pulling.
  #59  
Old 08-20-2017, 02:49 PM
Atmas Atmas is offline
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Monks on live at this point were pretty much at their peak. Velious was a melee expansion for sure and devs I think had a hard-on for them as almost all the high end encounters seem to have an awesome dedicated item. Devs on live took a look at their mitigation and nerfed them pretty significantly.

Monk damage avoidance is amplified on this server where mobs hit on the high end way too consistently. Avoiding a hit has tremendous benefits on this sever. A well geared monk can tank a lot of high end stuff but not to the point of a warrior because the real high end stuff has crazy attack and the potential for one or two bad rounds to take them out gets high.

As far as monks versus other tanks there are obvious trade offs and it gets a little more complicated when knowledge of mechanics are applied. For example, monks are great dps, but a warrior in beserking with a good weapon and the right disc can do phenomenal dps. As a Paladin main there are a lot of benefits monks have that I don't but the same is true the other way around. I'm too lazy to rehash all the discussions that have already come through about the benefits of healing or the efficiency of healing in a group with true snap agro control.
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  #60  
Old 08-21-2017, 12:38 AM
Kalamurv Kalamurv is offline
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I wish I could find the post from the devs back in the day, but I do remember them stating that monks were supposed to be a DPS class, not a pulling class. FD for monks and necros were in game for the purpose of shedding aggro, like a rogues evade, a rangers jolt, wizzys concussion etc. The ability to split mobs with FD was completely unintended, druids with harmony, bards lull, enchanters pacify etc were the original intended pulling methods.
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