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  #61  
Old 04-16-2010, 04:38 PM
tsonka tsonka is offline
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Quote:
Originally Posted by amaterasu [You must be logged in to view images. Log in or Register.]
Ok that sounds good. So in such a case, does a guild get 30 minutes to clear the 2 mobs, then the timer resets to 20 minutes? So a guild could, in total, get 50 minutes to engage maestro/inny?
No. There is no timer on getting ot the 2 clerics / Drakes

A guild can take as long as they want clearing to the boss, as long as the clerics / drakes are not killed there is no timer. Keep in mind though, even though there is no timer it does nto mean there is unlimited time, another guild can start the timer to pressure the first.
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Last edited by tsonka; 04-16-2010 at 04:42 PM..
  #62  
Old 04-16-2010, 04:44 PM
amaterasu amaterasu is offline
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Quote:
Originally Posted by tsonka [You must be logged in to view images. Log in or Register.]
No. There is no timer on getting ot the 2 clerics / Drakes

A guild can take as long as they want clearing to the boss, as long as the clerics / drakes are not killed there is no timer. Keep in mind though, even though there is no timer it does nto mean there is unlimited time, another guild can start the timer to pressure the first.
Ahhh I see, thanks Tsonka
  #63  
Old 04-16-2010, 04:52 PM
mirko mirko is offline
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Holy shit can you have more complicated rules?? No wonder there is so much drama and things get messed up so much....
  #64  
Old 04-16-2010, 05:12 PM
Zexa Zexa is offline
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Quote:
Originally Posted by mirko [You must be logged in to view images. Log in or Register.]
Holy shit can you have more complicated rules?? No wonder there is so much drama and things get messed up so much....
The rules have been expanded upon because there were vagaries causing the conflict between guilds. Edumacate yourself for eternal happiness.
  #65  
Old 04-16-2010, 05:14 PM
Prospect Prospect is offline
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Quote:
Originally Posted by mirko [You must be logged in to view images. Log in or Register.]
Holy shit can you have more complicated rules?? No wonder there is so much drama and things get messed up so much....
Agreed, it's too bad no one wants to share.
  #66  
Old 04-16-2010, 05:29 PM
TheDudeAbides TheDudeAbides is offline
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I don't care for these "rules" at all

Timers are the problem. They should be removed. The first guild in zone who cleared/ moved into position should get their shot. No timer. Let them have their attempt.

It's kind of stupid for a guild to spend time clearing trash, and for a boss to spawn, only to immediately have 2-3 other guilds immediately zone in calling "timers", clearly taking advantage of said guild's clear to get into position themselves.

These rules don't establish any type of civility between guilds at all. It's basically the same system we've been working with, with a few tweaks. It doesn't address 24/7 AFK trackers in the middle of another guild's raid, ect.

The timer crap just makes this way too complicated. It should be simple. 18 in zone, no timer, they get their shot without any other guild in the zone interfering. If they fail, it's an FFA mob. All of this "ok if you clear the corner spawn near point A, you can move into point B and get a refresh on your timer derp de derp" is ridiculous.

In all honesty variance needs to be removed. That's step number one. These current "rules" are all working around the broken concept of a variance spawn system. Variance needs to be addressed before any true "rules" can be addressed. Secondly, if you want to create a rule that addresses boss camping:

a) remove variance

b) have a designated time you are allowed to actually camp a boss. 4 hours maybe. Not sure. Just no freaking 12 hour boss camps or something. If two guilds are trying to get a jump on the spawn at the same time within that period, the raid leaders roll.

First thing first though. Variance needs to go.
  #67  
Old 04-16-2010, 05:43 PM
Prospect Prospect is offline
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Quote:
Originally Posted by TheDudeAbides [You must be logged in to view images. Log in or Register.]
Timers are the problem. They should be removed. The first guild in zone who cleared/ moved into position should get their shot. No timer. Let them have their attempt.
QFT, I believe this 100%

Quote:
Originally Posted by TheDudeAbides [You must be logged in to view images. Log in or Register.]
It doesn't address 24/7 AFK trackers in the middle of another guild's raid, ect.
These guys are absolutely horrible!

Quote:
Originally Posted by thedudeabides [You must be logged in to view images. Log in or Register.]
All of this "ok if you clear the corner spawn near point A, you can move into point B and get a refresh on your timer derp de derp" is ridiculous.
When has this happened?

Quote:
Originally Posted by thedudeabides [You must be logged in to view images. Log in or Register.]
In all honesty variance needs to be removed.
To have everyone know when the mob spawns on a schedule would remove those lame 24/7 AFK trackers but you'll be faced with 4 guilds all trying to zone into pofear/pohate/solb/perma at the same time causing potential training and further conflict. I believe that variance helps relieve some of this but again we're stuck with camping.

The only time I saw civil action on this server between the elitist guilds was during the rotational period to which everyone was able to give each mob a shot and experience something that they may have not done on EQLive. (casual and hardcore alike!)
  #68  
Old 04-16-2010, 06:28 PM
TheDudeAbides TheDudeAbides is offline
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Quote:
To have everyone know when the mob spawns on a schedule would remove those lame 24/7 AFK trackers but you'll be faced with 4 guilds all trying to zone into pofear/pohate/solb/perma at the same time causing potential training and further conflict. I believe that variance helps relieve some of this but again we're stuck with camping.
Variance needs to be removed and guilds need to actually work together and come to some compromises concerning the limited content. Will that happen? /shrug

As of now you're seeing 2-3 guilds move into position anyways, except now, due to variance, they are doing it a day or even 2 days in advance and camping mobs in rotations.

It's the slippery slope. Druids camped it first when all this "camping" started. One druid with track is basically the same thing as an entire guild camping a boss. Let's be honest here. Guild B can't necessarily round up 15+ as fast as guild A at 4 AM, so they just move in as a force and camp it for days/camp members out at the spawn ect. None of these rules presented address the real problem. Nobody has to pick and choose mobs and plan their raids accordingly. As of right now, people are just camping spawns with one druid or their entire guild and having the rest on the ready on speed dial. Variance makes this process a complete clusterf&ck.

What if a guild has 15 members camped at maestro safe spot. They know maestro is due sometime the next day, so they clear and camp the night before. Guild B pulls the roamer. Guild A logs in pulls the clerics. Hell guild A can prolly just login and kill the roamer. Guild B, who just spent time clearing to that spot are screwed. Don't say that this isn't going to happen because it is. The slippery slope my friend.

None of these rules address the real problem. Variance which isn't classic anyways. On my old server back in the day if a guild was in a raid zone, no other guild zoned in and started calling timers. It just didn't happen. Guilds respected the raid and let that guild raid in peace. For whatever reason, a few guilds decided they weren't going to respect raids long before there were even 5 capable raid guilds.

At the end of the day the fun factor has been completely buzzkilled. We're all just lackeys on call 24/7 farming like the chinese. You get the text/call at 3AM because of variance, you login half asleep, kill boss on autopilot, go back to sleep.
Last edited by TheDudeAbides; 04-16-2010 at 06:35 PM..
  #69  
Old 04-16-2010, 06:39 PM
pirscuered pirscuered is offline
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I might have missed it, but does the second guild need 15 in zone in order to call the 30 minutes? I think it'd only be fair, or any tracker can just call 30 minutes the second another guild beats them to something.
  #70  
Old 04-16-2010, 06:47 PM
tsonka tsonka is offline
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Quote:
Originally Posted by pirscuered [You must be logged in to view images. Log in or Register.]
I might have missed it, but does the second guild need 15 in zone in order to call the 30 minutes? I think it'd only be fair, or any tracker can just call 30 minutes the second another guild beats them to something.
Yes, the second guild must have 15+ to call anything.
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