#1
|
|||
|
Bolts - LoS issues
This needs to be addressed. This was an issue in beta and it is becoming a growing issue as more and more people are exploiting this obvious bug.
For those that do not know, currently, Shamans and Mages can cast their bolt spells without requiring a LoS at the start or end of their spells. This means they can target an enemy in a dungeon and run to max distance around corners, down floors, and then kill their enemy with complete impunity. Here are a couple of topics on the bug forums, that are being ignored. Please post on one of these to keep it bumped and get this addressed before the next patch. http://www.project1999.org/forums/sh...ad.php?t=61513 http://www.project1999.org/forums/sh...ad.php?t=62385 | ||
|
#2
|
|||
|
sensing some bad, definitely some mad, prolly some fat, also wrong forum.
| ||
|
#3
|
|||
|
envenomed bolt isnt a bolt.
It requires los like all other shamans spells. you got that one wrong. | ||
|
#4
|
|||
|
it requires initial LoS but after that point it doesn't matter, not classic confirmed
| ||
Last edited by heartbrand; 01-30-2012 at 12:33 PM..
|
|
#5
|
||||
|
Quote:
It requires initial LoS, and if the caster does not have LoS at the end of the cast time then the spells range is reduced by 40-60%. | |||
|
#6
|
||||
|
Quote:
| |||
|
#7
|
|||
|
it was so fun getting bolted by heartbrand in guk having no idea where he was
real pvp
__________________
Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | ||
|
#8
|
||||
|
Quote:
| |||
|
#9
|
||||
|
Quote:
hard to explain that one! | |||
|
|
|