#241
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#242
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The best value over time is the $1 sub. Its a worthwhile investment.
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I am many alts, currently playing on Green.
Elrien - Wood Elf Druid Gazrok - Troll Shadowknight Gakruk - Troll Shaman | ||
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#243
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And early alpha for the next Brad McQuaid mmo I mean cmon. This is gold.
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I am many alts, currently playing on Green.
Elrien - Wood Elf Druid Gazrok - Troll Shadowknight Gakruk - Troll Shaman | ||
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#244
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[You must be logged in to view images. Log in or Register.] Are you a gambling person?
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#245
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I would definitely gamble on Brad and his team.
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I am many alts, currently playing on Green.
Elrien - Wood Elf Druid Gazrok - Troll Shadowknight Gakruk - Troll Shaman | ||
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#246
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I backed them $250 because of nostalgia and my love for group centered gameplay. To me, it seems like gamers are a very fickle bunch with very long memories that like to hold grudges. [You must be logged in to view images. Log in or Register.]
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#247
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*shudder* wouldn't want to know any hookers round these parts.
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Zadrian - RIP 2010-2014 - Blue
Lester - Shammy - Red | ||
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#248
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You know why there're risk takers in history? It's not because they liked adrenaline. Risk takers are not the same thing as thrill seekers or adrenaline junkies. Risk takers are successful at it. It's because they set smart goals and strive always to achieve them. We know from research that established successful risk takers have high amounts of dopamine. Dopamine is explicitly linked to goal setting. We also know people who're addicted to adrenaline make terrible explorers and/or risk takers because they do not calculate risk. Adrenaline is only a limited function and is only a short-term response to a life or death situation. Being an effective risk taker means not being addicted to adrenaline and thinking clearly about the risks. What I'm saying is we need games with environments that sprout goal setting, not environments that trigger adrenaline. It's not adrenaline that makes us strive or have purpose, it's goals. We can effectively remove all adrenaline from the MMORPG equation and still have a successful game based on goals. In fact, if you examine EQ, you'll find most of the complaints have to do with the high level of punishment and "urgency". Did you know constant exposure to adrenaline has negative health effects? Why play a game which will expose you to this and make you unhealthy when you can choose a game which won't do that? Ever seen one of those "casual" games where people play and strive to achieve goals and yet there's no obvious danger or threat posed to them? Here you see: witness the power of dopamine. Dopamine doesn't need risk. Goals don't need risk. They just need an interesting world and interesting things to accomplish. BUT living in a dangerous world does lend benefits to people who're good goal setters. This allows htem to better survive. However, goal setting itself doesn't require danger to exist. People who like danger are thrill seekers. They're not comparable to Christopher Columbus or Neil Armstrong or Ferdinand Magellan or the bold travelers who ventured outside of africa 60,000 years ago. In fact, it's a slap in the face to compare reckless dumb f**** to people who molded the face of the modern world.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 01-30-2014 at 03:10 PM..
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#249
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In case anyone cares Boogie2988 will be doing an interview with Brad today around 2 pm.
Link to youtube here: https://www.youtube.com/watch?v=45XrbsBt34c | ||
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#250
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Caught that, Brad appears to have matured quite a bit.
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