#101
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Awwww man
Devs please can the flee speed be returned to normal i beg you! I dont want this to die please please please lol
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#102
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I have yet to witness this mysterious "mobs fleeing at lightning speed" thing people are whining about. They flee at their normal run speed, and if you hit them just a few times after they start to run, they're down to reduced speed. There's a reason you had to bring a snarer in dungeons. The game has been too easy for so long that people can't handle it once it gets fixed. Mobs will start running before they're so low they can't move, and if they have SoW, they'll run fast. If you don't remember this from live then your memory is shit. The solution is retardedly simple and over half the classes in the game have the spell that takes care of it. You can even use root, so that narrows it down to like four classes that can't deal with runners in some way.
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#103
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After reading that, I have come to the conclusion that it is indeed your memory that is shit. It was never like this on live and if you say that you have yet to witness "this mysterious 'mobs fleeing at lightning speed'", maybe you should log into the game. There is definitely a broken piece of code that needs to be fixed and for you to come on the boards and act like everything is normal is just stupid.
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Last edited by RahlaeRuffian; 04-28-2012 at 08:38 AM..
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#104
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Mobs are fleeing at roughly the speed they should when I fight them. If you can upload some footage of this mysterious phenomenon where mobs are blitzing away at selo speed, I might be inclined to believe it. If not, I'm going to assume you're a bunch of twats who can't deal with the game. I don't need to point out again how simple it is to prevent mobs from running, right?
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#105
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What level are you? I haven't played any of my alts since the patch but as a 55 warrior that usually can just kill goblins in Sol A in 3-4 swings with a 2 hander, there is definitely a problem in that zone. If you don't believe me just go there. No need for me to find some video capture program and upload it on youtube to prove a point. Numbers have been down all week on this server for a reason. A lot of people think that the game is unplayable at the moment.
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#106
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Quote:
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#107
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The green agro change is not only utterly non-classic, but it's a really shitty "joke" to play on lowbies in zones that higher level characters pass through. For example, high teens groups in Upper Guk now get trained and wiped by passing higher levels on their way to Lower Guk, and the higher levels don't even realize the havoc created by their passage.
This green agro change is having a really REALLY terrible effect on gameplay in at least some places. Also, as mentioned, it has nothing at all to do with classic EQ, this mechanic never existed. Please revert this change ASAP. I don't know what sort of inconvenience you were intending to inflict on high level lewt pharmers, or whoever, but the players being hurt by it are the low levels. P.S. The mobs are now running the way I recall from the old days on live, and the various snare-type spells are working as I recall also. I like those changes, please keep them. | ||
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#108
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Quote:
[IMG]<a href="http://s1057.photobucket.com/albums/t393/joanfunk88/?action=view&current=broodkotiz.jpg" target="_blank"><img src="http://i1057.photobucket.com/albums/t393/joanfunk88/broodkotiz.jpg" border="0" alt="Photobucket"></a>[/IMG] Have not touched Cabilis except until now in response to a player bug report. Found many NPCs you had on the wrong faction all this time. Which reminds me of something I noticed awhile back but have not addressed yet, so while we are on the subject here goes: Iksar monks, you will now come into the world with the correct level of faction with your own guild masters. Fixed, pending update. In the future, please report suspected bugs in the bug section. Thank you. | |||
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#109
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No, they aren't wrong. My information is the product of weeks worth of comprehensive research and comparisons - a full table of checks with 6 different characters at varying faction levels - and much more accurate than nuking an npc and drawing an incorrect conclusion.
Code:
ally: 1051 to 2000 warmly: 701 to 1050 kindly: 451 to 700 amiable: 51 to 450 indifferent: -49 to 50 apprehensive: -449 to -50 dubious: -699 to -450 threatening: -1049 to -700 scowls: -2000 to -1050 OT Human Shadowknight Innoruuk: Apprehensive Gnome Shadowknight Innoruuk: Apprehensive Dark-Elf Shadowknight Innoruuk: Apprehensive Erudite Shadowknight Innoruuk: Apprehensive Troll Shadowknight Innoruuk: Apprehensive Troll Shadowknight Innoruuk: Apprehensive Half-Elf Shadowknight Innoruuk: Scowls High-Elf Shadowknight Innoruuk: Scowls Wood-Elf Shadowknight Innoruuk: Scowls Halfling Shadowknight Innoruuk: Scowls Dwarf Shadowknight Innoruuk: Scowls Barbarian Shadowknight Innoruuk: Scowls Iksar Shadowknight Innoruuk: Scowls 10 hits to indifferent 15 hits and still indifferent iksar = -700-250 -950 -100 ---------------------------- SwiftTails: Done CabilisResidents: Done BroodofKotiz: Done LegionofCabilis: Done ScaledMystics: Done CrusadersofGreenmist: Done Monk Cazic Thule +25 CrusadersofGreenmist +50 SwiftTails 0 LegionofCabilis 0 CabilisResidents +50 ScaledMystics +50 BroodofKotiz Monk Agnostic +50 SwiftTails 0 LegionofCabilis 0 CabilisResidents +50 ScaledMystics +50 BroodofKotiz +25 CrusadersofGreenmist Rogue Agnostic Indifferent to all Bard Agnostic Scowls to ScaledMystics Indifferent to all else Agnostic Enchanter Scowls to ScaledMystics Indifferent to all else Agnostic Wizard Scowls to ScaledMystics Indifferent to all else Bertoxxolous Dubious with CrusadersofGreenmist Indifferent to all else Innoruuk Dubious with CrusadersofGreenmist Indifferent to all else Warrior Agnostic Amiable with LegionofCabilis Indifferent to all else Veeshan Every faction Scowls -1500 Bristlebane Every faction Scowls -1500 Rallos Every faction Scowls -1500 Cleric Cazic Amiable to ScaledMystics and BroodofKotiz Indifferent to all else Solusek Ro Everything Scowls Racial mods: All factions Iksar = 0 All other = -1500 ScaledMystics Scowls to brd enc mage wiz Shm Note +100 ScaledMystics +25 LegionofCabilis Shm before note 0 hits: amiable to ScaledMystics 0 hits: indifferent to LegionofCabilis 0 hits: indifferent to CrusadersofGreenmist 0 hits: indifferent to Swifttails 25 hits: amiable to CrusadersofGreenmist 50 hits: amiable to LegionofCabilis 50 hits: amiable to Swifttails 350 hits: kindly to ScaledMystics * Handing in Note * 425 hits: kindly to LegionofCabilis 500 hits: warmly to ScaledMystics War note +100 LegionofCabilis +25 CabilisResident +25 SwiftTails +25 CrusadersofGreenmist +25 ScaledMystics War before note 0 hits: amiable to ScaledMystics 0 hits: amiable to LegionofCabilis 0 hits: indifferent to CabilisResidents 0 hits: indifferent to CrusadersofGreenmist 0 hits: indifferent to Swifttails 25 hits: amiable to CrusadersofGreenmist 50 hits: amiable to CabilisResidents 50 hits: amiable to Swifttails 400 hits: kindly to LegionofCabilis 400 hits: kindly to ScaledMystics 425 hits: kindly to CrusadersofGreenmist * Handing in Note * 550 hits: warmly to LegionofCabilis 625 hits: warmly to ScaledMystics 650 hits: warmly to CrusadersofGreenmist SK note +100 CrusadersofGreenmist +25 LegionofCabilis Shd before note 0 hits: amiable to ScaledMystics 0 hits: indifferent to LegionofCabilis 0 hits: indifferent to CabilisResidents 0 hits: amiable to CrusadersofGreenmist 0 hits: indifferent to Swifttails 50 hits: amiable to LegionofCabilis 50 hits: amiable to CabilisResidents 50 hits: amiable to Swifttails 400 hits: kindly to CrusadersofGreenmist 400 hits: kindly to ScaledMystics * Handing in Note * 425 hits: Kindly to Legion 550 hits: warmly to CrusadersofGreenmist Monk note +200 SwiftTails +50 LegionofCabilis Monk before note 0 hits: Amiable to Swifttails 400 hits: kindly to SwiftTails 650 hits: warmly to SwiftTails 1000 hits: ally to SwiftTails 0 hits: indifferent to LegionofCabilis 50 hits: amiable to LegionofCabilis 450 hits: kindly to LegionofCabilis 700 hits: warmly to LegionofCabilis 1050 hits: ally to LegionofCabilis Monk after note: +LegionofCabilis; +SwiftTails 400 hits: kindly to LegionofCabilis 650 hits: warmly to LegionofCabilis 1000 hits: ally to LegionofCabilis 1950 hits: maxed with LegionofCabilis Warmly to SwiftTails between 401 and 450 ~800 hits: Ally to SwiftTails 1800 hits: maxed with Swifttails 25 hits: amiable to CrusadersofGreenmist 425 hits: kindly to CrusadersofGreenmist 675 hits: warmly to CrusadersofGreenmist 1025 hits: ally to CrusadersofGreenmist 2000 hits: maxed with CrusadersofGreenmist 400 hits: kindly to ScaledMystics 650 hits: warmly to ScaledMystics 1000 hits: ally to ScaledMystics 2000 hits: maxed with ScaledMystics 50 hits: amiable to CabilisResidents 450 hits: kindly to CabilisResidents 700 hits: warmly to CabilisResidents 1050 hits: ally to CabilisResidents 2000 hits: maxed with CabilisResidents 50 hits: amiable to CabilisResidents 450 hits: kindly to CabilisResidents 700 hits: warmly to CabilisResidents 1050 hits: ally to CabilisResidents This is how you research a faction. Not by nuking one mob and drawing an incorrect conclusion to justify an incorrect decision. But by all means, make yet another incorrect edit to the factions. Your changes are the main reason why my eight month old db is more accurate than what's currently on the server. If one desires to gloat over correcting another, it's typically beneficial to be correct. | ||
Last edited by Uthagain; 04-30-2012 at 08:13 PM..
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#110
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lol uthgaard reduced to trolling patch notes threads
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