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  #101  
Old 04-26-2012, 06:35 PM
MadMartigan MadMartigan is offline
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Default Awwww man

Devs please can the flee speed be returned to normal i beg you! I dont want this to die please please please lol
  #102  
Old 04-27-2012, 08:54 PM
Deverell Deverell is offline
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I have yet to witness this mysterious "mobs fleeing at lightning speed" thing people are whining about. They flee at their normal run speed, and if you hit them just a few times after they start to run, they're down to reduced speed. There's a reason you had to bring a snarer in dungeons. The game has been too easy for so long that people can't handle it once it gets fixed. Mobs will start running before they're so low they can't move, and if they have SoW, they'll run fast. If you don't remember this from live then your memory is shit. The solution is retardedly simple and over half the classes in the game have the spell that takes care of it. You can even use root, so that narrows it down to like four classes that can't deal with runners in some way.
  #103  
Old 04-27-2012, 11:06 PM
RahlaeRuffian RahlaeRuffian is offline
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After reading that, I have come to the conclusion that it is indeed your memory that is shit. It was never like this on live and if you say that you have yet to witness "this mysterious 'mobs fleeing at lightning speed'", maybe you should log into the game. There is definitely a broken piece of code that needs to be fixed and for you to come on the boards and act like everything is normal is just stupid.
Last edited by RahlaeRuffian; 04-28-2012 at 08:38 AM..
  #104  
Old 04-28-2012, 07:07 AM
Deverell Deverell is offline
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Mobs are fleeing at roughly the speed they should when I fight them. If you can upload some footage of this mysterious phenomenon where mobs are blitzing away at selo speed, I might be inclined to believe it. If not, I'm going to assume you're a bunch of twats who can't deal with the game. I don't need to point out again how simple it is to prevent mobs from running, right?
  #105  
Old 04-28-2012, 08:41 AM
RahlaeRuffian RahlaeRuffian is offline
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What level are you? I haven't played any of my alts since the patch but as a 55 warrior that usually can just kill goblins in Sol A in 3-4 swings with a 2 hander, there is definitely a problem in that zone. If you don't believe me just go there. No need for me to find some video capture program and upload it on youtube to prove a point. Numbers have been down all week on this server for a reason. A lot of people think that the game is unplayable at the moment.
  #106  
Old 04-29-2012, 01:06 PM
Uthagain Uthagain is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Sundawg: West Cabilis "Keeper" NPCs and Jondin,Jaxxtz,Mohin,Lybar,Kamzar are now BroodofKotiz faction.
The cabilis npc factions were right before you changed them. The most important part of making corrections is making sure that you're correct before you make the changes, and not just editing things willy nilly on a suspicion it should be different.
  #107  
Old 04-29-2012, 10:58 PM
kaev kaev is offline
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The green agro change is not only utterly non-classic, but it's a really shitty "joke" to play on lowbies in zones that higher level characters pass through. For example, high teens groups in Upper Guk now get trained and wiped by passing higher levels on their way to Lower Guk, and the higher levels don't even realize the havoc created by their passage.

This green agro change is having a really REALLY terrible effect on gameplay in at least some places. Also, as mentioned, it has nothing at all to do with classic EQ, this mechanic never existed. Please revert this change ASAP. I don't know what sort of inconvenience you were intending to inflict on high level lewt pharmers, or whoever, but the players being hurt by it are the low levels.


P.S. The mobs are now running the way I recall from the old days on live, and the various snare-type spells are working as I recall also. I like those changes, please keep them.
  #108  
Old 04-30-2012, 12:06 PM
Sundawg Sundawg is offline
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Quote:
Originally Posted by Uthagain [You must be logged in to view images. Log in or Register.]
The cabilis npc factions were right before you changed them. The most important part of making corrections is making sure that you're correct before you make the changes, and not just editing things willy nilly on a suspicion it should be different.
Wrong.

[IMG]<a href="http://s1057.photobucket.com/albums/t393/joanfunk88/?action=view&amp;current=broodkotiz.jpg" target="_blank"><img src="http://i1057.photobucket.com/albums/t393/joanfunk88/broodkotiz.jpg" border="0" alt="Photobucket"></a>[/IMG]


Have not touched Cabilis except until now in response to a player bug report. Found many NPCs you had on the wrong faction all this time.

Which reminds me of something I noticed awhile back but have not addressed yet, so while we are on the subject here goes:

Iksar monks, you will now come into the world with the correct level of faction with your own guild masters. Fixed, pending update.

In the future, please report suspected bugs in the bug section. Thank you.
  #109  
Old 04-30-2012, 08:00 PM
Uthagain Uthagain is offline
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No, they aren't wrong. My information is the product of weeks worth of comprehensive research and comparisons - a full table of checks with 6 different characters at varying faction levels - and much more accurate than nuking an npc and drawing an incorrect conclusion.

Code:
ally:          1051     to      2000
warmly:         701     to      1050
kindly:         451     to      700
amiable:         51     to      450
indifferent:    -49     to      50
apprehensive:  -449     to      -50
dubious:       -699     to      -450
threatening:  -1049     to      -700
scowls:       -2000     to      -1050

OT

Human Shadowknight Innoruuk:		Apprehensive
Gnome Shadowknight Innoruuk:		Apprehensive
Dark-Elf Shadowknight Innoruuk:		Apprehensive
Erudite Shadowknight Innoruuk:		Apprehensive
Troll Shadowknight Innoruuk:		Apprehensive
Troll Shadowknight Innoruuk:		Apprehensive
Half-Elf Shadowknight Innoruuk:		Scowls
High-Elf Shadowknight Innoruuk:		Scowls
Wood-Elf Shadowknight Innoruuk:		Scowls
Halfling Shadowknight Innoruuk:		Scowls
Dwarf Shadowknight Innoruuk:		Scowls
Barbarian Shadowknight Innoruuk:	Scowls
Iksar Shadowknight Innoruuk:		Scowls

10 hits to indifferent
15 hits and still indifferent


iksar = -700-250
-950
-100

----------------------------

SwiftTails:             Done
CabilisResidents:       Done
BroodofKotiz:           Done
LegionofCabilis:        Done
ScaledMystics:          Done
CrusadersofGreenmist:   Done


Monk Cazic Thule
+25    CrusadersofGreenmist
+50    SwiftTails
0      LegionofCabilis
0      CabilisResidents
+50    ScaledMystics
+50    BroodofKotiz

Monk Agnostic
+50    SwiftTails
0      LegionofCabilis
0      CabilisResidents
+50    ScaledMystics
+50    BroodofKotiz
+25    CrusadersofGreenmist


Rogue Agnostic
Indifferent to all

Bard Agnostic
Scowls to ScaledMystics
Indifferent to all else

Agnostic Enchanter
Scowls to ScaledMystics
Indifferent to all else

Agnostic Wizard
Scowls to ScaledMystics
Indifferent to all else

Bertoxxolous
Dubious with CrusadersofGreenmist
Indifferent to all else

Innoruuk
Dubious with CrusadersofGreenmist
Indifferent to all else

Warrior Agnostic
Amiable with LegionofCabilis
Indifferent to all else

Veeshan
Every faction Scowls -1500

Bristlebane
Every faction Scowls -1500

Rallos
Every faction Scowls -1500

Cleric Cazic
Amiable to ScaledMystics and BroodofKotiz
Indifferent to all else

Solusek Ro
Everything Scowls


Racial mods:

All factions

Iksar = 0
All other = -1500


ScaledMystics Scowls to brd enc mage wiz


Shm Note
+100 ScaledMystics
+25 LegionofCabilis

Shm before note

0    hits: amiable to ScaledMystics
0    hits: indifferent to LegionofCabilis
0    hits: indifferent to CrusadersofGreenmist
0    hits: indifferent to Swifttails
25   hits: amiable to CrusadersofGreenmist
50   hits: amiable to LegionofCabilis
50   hits: amiable to Swifttails
350  hits: kindly to ScaledMystics
* Handing in Note *
425  hits: kindly to LegionofCabilis
500  hits: warmly to ScaledMystics

War note
+100 LegionofCabilis
+25 CabilisResident
+25 SwiftTails
+25 CrusadersofGreenmist
+25 ScaledMystics

War before note

0    hits: amiable to ScaledMystics
0    hits: amiable to LegionofCabilis
0    hits: indifferent to CabilisResidents
0    hits: indifferent to CrusadersofGreenmist
0    hits: indifferent to Swifttails
25   hits: amiable to CrusadersofGreenmist
50   hits: amiable to CabilisResidents
50   hits: amiable to Swifttails
400  hits: kindly to LegionofCabilis
400  hits: kindly to ScaledMystics
425  hits: kindly to CrusadersofGreenmist
* Handing in Note *
550  hits: warmly to LegionofCabilis
625  hits: warmly to ScaledMystics
650  hits: warmly to CrusadersofGreenmist


SK note
+100 CrusadersofGreenmist
+25 LegionofCabilis

Shd before note

0    hits: amiable to ScaledMystics
0    hits: indifferent to LegionofCabilis
0    hits: indifferent to CabilisResidents
0    hits: amiable to CrusadersofGreenmist
0    hits: indifferent to Swifttails
50   hits: amiable to LegionofCabilis
50   hits: amiable to CabilisResidents
50   hits: amiable to Swifttails
400  hits: kindly to CrusadersofGreenmist
400  hits: kindly to ScaledMystics
* Handing in Note *
425  hits: Kindly to Legion
550  hits: warmly to CrusadersofGreenmist


Monk note
+200 SwiftTails
+50  LegionofCabilis

Monk before note

0    hits: Amiable to Swifttails
400  hits: kindly to SwiftTails
650  hits: warmly to SwiftTails
1000 hits: ally to SwiftTails



0    hits: indifferent to LegionofCabilis
50   hits: amiable to LegionofCabilis
450  hits: kindly to LegionofCabilis
700  hits: warmly to LegionofCabilis
1050 hits: ally to LegionofCabilis


Monk after note: +LegionofCabilis; +SwiftTails

400  hits: kindly to LegionofCabilis
650  hits: warmly to LegionofCabilis
1000 hits: ally to LegionofCabilis
1950 hits: maxed with LegionofCabilis

Warmly to SwiftTails between 401 and 450
~800 hits: Ally to SwiftTails
1800 hits: maxed with Swifttails


25   hits: amiable to CrusadersofGreenmist
425  hits: kindly to CrusadersofGreenmist
675  hits: warmly to CrusadersofGreenmist
1025 hits: ally to CrusadersofGreenmist
2000 hits: maxed with CrusadersofGreenmist

400  hits: kindly to ScaledMystics
650  hits: warmly to ScaledMystics
1000 hits: ally to ScaledMystics
2000 hits: maxed with ScaledMystics

50   hits: amiable to CabilisResidents
450  hits: kindly to CabilisResidents
700  hits: warmly to CabilisResidents
1050 hits: ally to CabilisResidents
2000 hits: maxed with CabilisResidents








50   hits: amiable to CabilisResidents
450  hits: kindly to CabilisResidents
700  hits: warmly to CabilisResidents
1050 hits: ally to CabilisResidents
[You must be logged in to view images. Log in or Register.]

This is how you research a faction. Not by nuking one mob and drawing an incorrect conclusion to justify an incorrect decision. But by all means, make yet another incorrect edit to the factions. Your changes are the main reason why my eight month old db is more accurate than what's currently on the server. If one desires to gloat over correcting another, it's typically beneficial to be correct.
Last edited by Uthagain; 04-30-2012 at 08:13 PM..
  #110  
Old 04-30-2012, 08:25 PM
yaaaflow yaaaflow is offline
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lol uthgaard reduced to trolling patch notes threads
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