#161
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#162
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Was Ragebringer fixed? Every other haste item in the game gives cooldown reduction in the game (as it should) but Ragebringer doesn't. Ragebringer reduced backstab cooldown in classic, so please fix it.
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#163
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#164
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#165
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Not a evidence but i dont remember this whole leashe thing at all in Kunark/Velious era... even in planes of power when i stoped playing a 1-2 months in... was not a thing.
I used to agro stuff in Dreadlands, near FV Zoneline, run all the way to wizard spires... and after 3 mins there loooking for a port, mob would still come kill me. Never forgot me. I used to make exp in that castle door in planes of valor in Planes of Power expansion, sometimes people would drop trains on us... we ran all the way to zonelines with horse speed and shit, and they still would chase us/kill us there. Maybe thats just me. Anyways, thanks for all the hardwork you do coders/staff members. | ||
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#166
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A 65% chance of blur means you get the chance to split 27% of the time vs 3 mobs. This seems much lower on live where my recollection is about a 50% chance of getting to try to split - this would work off an 80% chance of blur per mob. So on three mobs .8*.8*.8 = 51.2%. Given that this is only to get a chance to split and Sneak has been altered with chance of social, this would seem reasonable? It would certainly tally with how I remember splits working on Live. | |||
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#167
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of the 80% of the stats posted on the internet, 60% are made up and 75% are true. See what happens when just throw numbers out *that you remember* or that *you think are right by memory*.?
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#168
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#169
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#170
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Live was about 50% chance to split vs 3 mobs, given we also have social on sneak now on P99, it seems a reasonable expectation. | |||
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