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  #1  
Old 12-28-2013, 07:58 AM
ledbedder ledbedder is offline
Sarnak


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Default melee hit rate in pvp

alecta, plz fix melee hit rate and the way spell interupts is calculated based on number of melee hits. i remember you responded to it in the other thread by posting the code, but have you changed anything for next patch?
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  #2  
Old 12-28-2013, 11:33 AM
Holey Holey is offline
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Quote:
Originally Posted by ledbedder [You must be logged in to view images. Log in or Register.]
alecta, plz fix melee hit rate and the way spell interupts is calculated based on number of melee hits. i remember you responded to it in the other thread by posting the code, but have you changed anything for next patch?
melee = pushing = interrupting spell casting = you cant cast
whats wrong with it?
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  #3  
Old 12-28-2013, 12:38 PM
ledbedder ledbedder is offline
Sarnak


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that's not how it works. null added a custom code that gives melee attacks a 5% chance to interupt a spell, which stacks up to 100 percent. this was added in classic when melees were underpowered and never taken out in kunark. alecta posted the //note from the code, but didn't give any indication as to whether this would be removed.
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  #4  
Old 12-28-2013, 12:42 PM
Holey Holey is offline
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but yet im attaacking straight casters with nightfall nothing at all gets interrupted? makes sense right? a 17 delay weapon hitting and not interrupting?
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  #5  
Old 12-28-2013, 12:45 PM
ledbedder ledbedder is offline
Sarnak


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AC doesn't mitigate damage in pvp, so 1handed attacks land too often and do too much damage. which is why every warrior/monk/rogue/ranger rolls around with 1handers instead of 2handers like on live, if resist rates are getting changes to make nukes harder to land, melee damage needs to be reduced.
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  #6  
Old 12-28-2013, 12:47 PM
ledbedder ledbedder is offline
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alecta can post the code to verify what i'm saying, your evidence is anecdotal (lies) from someone who benefits by playing the most op class on the box
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  #7  
Old 12-28-2013, 12:54 PM
Holey Holey is offline
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if there was a way rogues roll around with 2hp i'd roll around and just pull stasis only, dueliest then log off.
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  #8  
Old 12-29-2013, 05:03 PM
Silikten Silikten is offline
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The way resists work i think this is more than balancing.
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  #9  
Old 12-30-2013, 03:18 AM
ledbedder ledbedder is offline
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naw. two caster classes have spells that land, wizards and druids, but every melee class is broken. i know melees are overpowered because everyone who plays a caster to 60 quickly rolls a melee as soon as they see that melee damage is broken.
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  #10  
Old 12-31-2013, 02:22 AM
Ezpk Ezpk is offline
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1h dmg slightly overpowered
2h dmg slightly underpowered and min hits suck

+

melee hit box range sucks, 5 yards not facing target can land swings
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