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Project 1999: Classic PvP
[You must be logged in to view images. Log in or Register.] Project 1999 PvP Server Information As we come closer to the testing and release of a Project 1999 based PvP Server, it is about time we started posting some official information and details about the server. The following is information that has been decided upon so far. Update 1 (Sunday Sep 25) If beta does open tonight (AND I"M NOT SAYING IT WILL) there will probably be a 10 minute notice in the IRC Channel. Join it up if you are waiting. irc.eqemulator.net #red99 Era Expansion The PvP Server will be released with Classic only, with a max level of 50. Legacy Items Legacy items such as Manastone, Guise of the Deceiver, and etc will be dropping at the release of the server. Timeline The timeline for the PvP server will be slightly faster than the original EQLive and P99Live timelines, but will still be at the discretion of management when certain features will be unlocked. Experience Gain Experience speed/gain will be the same as it is on the main Project 1999 Server. PvP Rulesets The server will be FFA with a +/- 8 Level spread. This means a level 30 can engage in PvP with players level 22 to 38. Dynamic Level Range The server will be using a dynamic level range system. Any actions towards another player will increase your dynamic pvp range to match that player's spread. For example: A level 30 player attacking a level 32 player will increase the range they can be attacked by from 22 to 40. Anything outside the +/- 8 Levels does not mean you will be able to attack players outside that range. It will only mean you can be attacked by players within the new range. However, If a player outside your 'natural' spread decides to attack you, they will in return also have their own range changed in the same fashion, making them attackable by you. This change is immediete. For a melee attack it will happen as soon as you swing at the other player. For any spells, the change will be immediete upon the start of a spell cast. This also applies to beneficial spells. For more information, examples, and discussions related to the dynamic level system, see [thread that I need to create and link here lols]. Minimum Level PvP will start at level 2. However, level 1s will be pvp enabled outside city zones. Rules carried over from Project 1999 Boxing The boxing rules will remain in effect. You may only be playing one character at a time on the PvP Server. Can I play one character on each server at the same time? Yes, You can have one character loaded on Project 1999 (Blue), and one character loaded on Project 1999 PvP at the same time. As long as you do not have more than one loaded on the same server. Will IP Exemptions carry over? I am working on a system that will allow the two servers to share the same account database, so that IP Exemptions and anything else account related will carry over. Play Nice Training will not be allowed and if caught will be harshly punished. Kill stealing will not be an offense on the PvP Server, and may be used against other players even in situations where the players can not directly attack eachother. A higher level may chose to grief a lower level out of a camp, but be thankful he isn't able to kill you instead and move along. Bind Camping will not be an offense on the PvP Server, however it will be frowned upon by the staff and in some situations may be intervened. Inappropriate Language will not be allowed in public channels. We realize that tensions can rise between players and some may feel the need to express them, but we ask that you restrain yourselves from using public channels. The following channels are considered public: Say, OOC, Shout, Auction. Players will receive warnings and subsequent suspensions for violations. If a player is being rude to you in tells you are to ignore the player, we will not act on inappropriate tells. Raid Rules There will be no raid rules. We will not be enforcing any first to engage or claim rights. Raids are to resolve their disputes via communication and/or PvP. Kill stealing is allowed. Ninja Looting In a situation where a corpse is waiting to be unlocked for a player to loot the corpse with the permission of the player who was merited the kill, it will be against the rules for any other player to loot that corpse without permission. This is to prevent players outside a PvP level range from ninja looting. If the corpse is otherwise abandoned (if a group or raid is wiped out in the process of slaying the mob(s)), the corpse is open to be looted by anyone when possible. PvP Penalties XP Loss There will be a reduced unrezzable experience loss for every PvP Death. (You may still be revived back to your corpse, but it will have an 8 minute timer.) Coin Loot Coin loot will be in place. Item Loot Item loot will currently not be in place, however this may be subject to change as we consider alternative item loot mechanics. PvP Deaths Upon a PvP Death you will respawn with no mana and half health. You will have an effect on you called "PvP Death Effects". This buff is beneficial and may be clicked off at any time, however it is in place to prevent further XP Loss from PvP Deaths. This buff will remain on until any of the following conditions are triggered:
Beta Information Beta may begin either Sunday (Sep 25) or some time the weekend after. Character Copies We will be allowing character copies from the Live (Blue) server to the PvP Beta Server. The server will be capped at level 60 to accommodate those copying over, however none of the Kunark zones will be open. Experience Gain The EXP Gain on the Beta server will be increased 10x (1000%). Level Bumps We will not have any level bumps initially as we want all levels to help test, but over time we may introduce an NPC to help players along. Boxing Boxing is allowed on the Beta Server. Beta Duration Beta will last several weeks at minimum, and ultimately as long as we feel is necessary. Tells To send a tell from Live to Beta, you may use: /tell pvp.charname message TO send a tell from Beta to Live, you may use: /tell live.charname message These will remain in place and the same when the real server launches. Test Areas What needs to be tested:
Currently not functioning
Please report all findings in the PvP Bug Forums.
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Last edited by Rogean; 09-25-2011 at 07:52 PM..
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<+Salty> RED99 NEWS
<@Rogean> http://www.project1999.org/index.php <@Rogean> Jesus Salty <@Rogean> Stop F5'ing so much <@Littlegyno> O GOD <@Littlegyno> O GOD <@Littlegyno> O GOD <+Salty> omg <@Littlegyno> O GOD <@Littlegyno> O GOD [You must be logged in to view images. Log in or Register.] | ||
Last edited by Salty; 09-24-2011 at 07:17 PM..
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i just came.
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Awesome Rogean. Can't wait!
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Zeelot <TMO>
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yesssssssssssssssssssssssssssssssssss
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Let me be the first to say that everything you just posted is PERFECT for a pvp server. I do have a boner right now, but im ignoring the decreased blood flow to my brain and focusing on the fact that you can't curse in public channels and that you only have an 8 minute timer on corpse deaths in pvp. thats a bit of extra grief right there eh? I mean what if you die in plane of fear from pvp and theres roaming mobs and shit? Not a big deal, don't plan on eating a lot of yellow text(omg will there be some zonewide yt at least?).
Good shit.
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#10
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A CHALLENGER HAS APPEARED.
<----------------- pistol monkey | ||
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