#1
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ducking doesn't interrupt casts
tried ducking out of a few casts... didnt get the instant interrupt i should have....
on a related (and by that i mean unrelated) note, zoning without pets its lame when people hug zonelines and zone hop to dodge you. | ||
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#2
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Working as intended...
__________________
Terpuntine of the Nexus <Iron Tower> <Zephyros> - Vallon Zek
Constantine Pyrokinetic Quote:
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#3
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duck casting and jump interrupt casting were removed. you can start a spell, sit, stand up in 15s and channel it out. (so you can med while casting teleports and summoning pets). take advantage of the change imo. it makes playing a caster with spells much more selective. nothing is more fun than getting a wizard stuck in IC roundtime and then casting a faster nuke and popping out of LoS while they are stuck with the 7 cast time.
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#4
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Quote:
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#6
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i dont want to jump, i want to duck!
ebooglie
__________________
Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#7
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I'm pretty sure ducking was classic wasn't it? my memory fails me sometimes.. but I coulda sworn I used to pretend cast on my friends all the time then duck to stop it.. maybe that was changed later on
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#8
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#9
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If you stay ducked it won't cast. Grats on free protip.
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#10
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ok but the point is, and this is important: I don't care how it actually was, I want it changed to how I would like it to be.
__________________
Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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