#101
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Was playing on my rogue in a group with a 42 enchanter. The enchanter was CHA geared and was unable to keep a low blue Haze golem charmed for more than a minute or two at a time. Keep in mind that the golem had shaman and enchanter MR debuffed. When charm broke he was also unable to get a root to stick. It appears as if spells that have a per tick MR check are also really broken atm. I'm not really sure how CHA affected enchanter charm in classic ,but I thought it helped charms last for a longer duration, I am not sure if that is the case on p99.
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Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | ||
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#102
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this is messed up.
I got resists off dark blues but could land spells for FULL damage on yellow cons thats not right. Useful bug to help me lvl faster, thanks for the exploit good job )
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"I have been freed from the shackles of pixel lust."
Are YOU Cleansed from the chains of digital desire? | ||
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#103
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Just had a green con Spectral Curate in Karnors resist winged death which is supposed to have a -100 MR check, lol.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#104
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Sulfurian Mage | Skrazor Monk | Vezzkar Enchanter
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#105
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Resists are simply absurd, don't play this game while Developers continue to ignore it.
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#106
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Having every individual who has an anomalous result run to the forums to post it makes it seem like there's an issue when there is not. Sometimes things are going to go badly for some of us, the only way to avoid that would be if nothing could fail, which would be about as :notclassic: as you could get.
If it was 1/10th as bad as people are trying oh so hard to paint it my druid would've died half-a-dozen times root-rotting blues in the last fwe days. Amazingly, because I always kept a mana buffer and had a workable escape route for when multiple resists happen... you know, just the way we had to play back in the day ... he didn't die once. This is much more similar to the way the game played back in the day than it was before the patch. Root & charm especially were way the hell too effective here. It's better now. | ||
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#107
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It was 1:100. I coded to change to 1:200, when spell doesnt have (-) resist check. So coming soon.
I ran many tests and resists were rare. And everyone who saw a resist has run here whining.
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Haynar <Millennial Snowflake Utopia>
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#108
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as feedback:
it was screwy a few weeks ago when everyone was posting, it *seemed* like it got made better, but since the last time the server was down it's been back to bad. Again: right now, charm breaks are so bad that it's the difference between "might die if you're not careful" and "probably going to die every time you charm something"
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#109
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as further feedback:
i'm getting mez resists on high green/low blue cons AFTER HAVING TASHED THEM hopefully this is helpful
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#110
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Interesting idea. Dump the always a chance to resist if stats are debuffed. Will look at that.
My goal this week is to get doors coded into LoS code. So wish me luck. Will do some resist tweaks first maybe. H
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Haynar <Millennial Snowflake Utopia>
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