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  #11  
Old 03-16-2017, 11:56 AM
Tupakk Tupakk is offline
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Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Just discovered your videos and have to say I had a lot of fun watching some of them.

Make more!
lol right. Didnt think REMEZ had videos of stuff. I watched til auto play played something else.
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  #12  
Old 03-16-2017, 01:41 PM
REMEZ REMEZ is offline
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Well I had a plan to edit the clips more and not just paste the raw footage, I wanted to describe the situation in detail as most players wont understand what is going on unless they have played an enchanter. But it takes time, skill and patience I dont have. If there is interest I may do some more recordings during my travels.

Looking at these clips myself today makes me realise how bad I played at times..
Last edited by REMEZ; 03-16-2017 at 01:45 PM.. Reason: edit
  #13  
Old 03-16-2017, 02:43 PM
Doctor Jeff Doctor Jeff is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
The spell didn't break memblur because she /stand before the spell finished casting, right?
a spell landing on you does not generate aggro
There's no such thing as breaking memblur, just re-aggroing the mob.

the sneak memblurred and he stood up on the tick to move out of range before the server checked for aggro
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  #14  
Old 03-16-2017, 02:56 PM
derpcake derpcake is offline
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Quote:
Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
a spell landing on you does not generate aggro
There's no such thing as breaking memblur, just re-aggroing the mob.

the sneak memblurred and he stood up on the tick to move out of range before the server checked for aggro
a/s/l pls

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  #15  
Old 03-17-2017, 12:43 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
a spell landing on you does not generate aggro
There's no such thing as breaking memblur, just re-aggroing the mob.

the sneak memblurred and he stood up on the tick to move out of range before the server checked for aggro
This, but replace the word sneak with FD.

This is what happened.

1. monk aggros both mobs
2. caster begins to cast on monk
3. monk FDs. This FD was successful in memblurring both mobs (caster is still casting though)***
4. the monk stands up.
5. the monk moves out of line of sight before the mobs (re) aggro him***
6. the caster's spell lands on the monk (this has no effect on aggro)

***the fact that the FD memblurred is random. it is likely that one or both of the mobs not be memblurred by the FD (especially since the sneak nerf). the server doesn't check for aggro instantly, so you have a small window (which you can't really predict) to be in aggro range and not get aggro. If the FD had not memblurred both mobs and the window for the aggro check didn't work out in the monk's favor this result wouldn't be achieved.

(Its also possible to achieve a similiar result with sneak which would increase the window to move out of range before the spell lands as the the caster's spell would break sneak, which would have caused reaggro if still in range.)
Last edited by fastboy21; 03-17-2017 at 12:49 PM..
  #16  
Old 03-17-2017, 02:18 PM
Skydash Skydash is offline
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I never saw this happen on live during this era... when a mob was mid cast and you FD, he would re-agro after the spell hit no matter what. They had to introduce a specific AA later on to deal with remaining FD after a spell hit you to not re-agro. Why would they add that if the mechanic worked like this?
  #17  
Old 03-17-2017, 02:42 PM
Jimjam Jimjam is offline
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Originally Posted by EQBallzz [You must be logged in to view images. Log in or Register.]
I think it has to do with being out of LOS when the spell lands. If you were to stay FD or just stand (but still be in LOS) the spell would break FD and because you are still in LOS they re-aggro. Since you got off a successful FD and then moved out of LOS before the spell landed they didn't re-aggro. I'm not sure why there wasn't a re-aggro after standing, however. You looked too close to them for at least one to not re-aggro upon standing (before you got out of LOS).

Also, love your other video pulling the Corrupter of Life. What was the point of that? lol. Here I am pulling the Corrupter of Life from second floor to first floor with cancel magic. Here I am dying to the train I caused from pulling the Corrupter of Life and all the other stuff that aggro'd along the way. lol.
Suicide pulling a train to a manageable place and working from there is a good way of pulling out the names in Hate. Obviously, it is preferable to get CoTHed, but a quick /corpse and a rez is a passable second option.
  #18  
Old 03-17-2017, 03:36 PM
surron surron is offline
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no idea how a gfx overlay is allowed on p99 lol
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  #19  
Old 03-17-2017, 05:37 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Skydash [You must be logged in to view images. Log in or Register.]
I never saw this happen on live during this era... when a mob was mid cast and you FD, he would re-agro after the spell hit no matter what. They had to introduce a specific AA later on to deal with remaining FD after a spell hit you to not re-agro. Why would they add that if the mechanic worked like this?
I'm not certain about this.

I think the biggest issue on p99 versus live with aggro has to do with the ticking in getting aggro, which contributes significantly to getting this type of result in the video.

It was iirc much worse at launch on p99 because you could actually figure out the timing of the aggro ticks and run past things quickly if you were clever. They fixed it so that it was either random (not associated with the regular server tick for regen, etc.) or was a faster tick. In any case, it is still relatively large on p99 compared to live.

On live if you were being cast on and ran out of los, hit FD, stood up, spell hit you did you ALWAYS reaggro the original mob? I believe there was a chance to avoid the reaggro if your FD had wiped the caster and you were out of distance of a fresh aggro. Its the sort of thing that I don't trust my memory on completely from live, especially since my main wasn't a monk.
  #20  
Old 03-19-2017, 11:50 AM
Bessy Bessy is offline
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[QUOTE=fastboy21;2488914]I'm not certain about this.

I think the biggest issue on p99 versus live with aggro has to do with the ticking in getting aggro, which contributes significantly to getting this type of result in the video.

It was iirc much worse at launch on p99 because you could actually figure out the timing of the aggro ticks and run past things quickly if you were clever. They fixed it so that it was either random (not associated with the regular server tick for regen, etc.) or was a faster tick. In any case, it is still relatively large on p99 compared to live.

On live if you were being cast on and ran out of los, hit FD, stood up, spell hit you did you ALWAYS reaggro the original mob? I believe there was a chance to avoid the reaggro if your FD had wiped the caster and you were out of distance of a fresh aggro. Its the sort of thing that I don't trust my memory on completely f

rom live, especially since my main wasn't a monk.[/QUOTEd

Nerd
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