#111
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#113
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if your raid group Killed said raid mob last week/spawn cycle; they must wait one full week/ full spawn cycle to attempt such mob again.... pretty simply
Variance would Need to be removed and spawn cycles adjusted/normalized. Also I would really recommended adding Epic "ghost mobs" in now, so people can complete epics. this tier system seems very easy to exploit need something simple, like live | ||
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#114
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#115
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JayN, I agree the proposed plan here is crap, but so is the alternating bullshit. Just means TMO and FEIB alternate everything.
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Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid | ||
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#116
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#117
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<Azure Guard>
Flyboy Firebane - 60 shaman Faladwen Fireball- 60 wizard Mithras Firehealer - 60 cleric Gurig Fireplague - 53 necro Umphrey McGee - 55 magician Loden Arrows - 46 ranger | |||
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#118
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#119
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Decent idea in theory...
Poopsocking: If anything, this just helps guilds with alt-armies even more so than now. I'd rather see the inverse, you must be logged into the character to poopsock. The mobilization of just logging into a toon already camped out at a raid boss allows for spreading out the kills on different spawns. Plus if people are actualyl logged in, there can be an agreement on who gets FTE in case a rotation is desired. Variance: Lower it down to like +/- one hour, that way people dont' just time it down to the last second. The 7-day window: Make it 10 days, that way there is a *chance* of having 2 7-day spawn mobs pop in the same window. Plus it's a more even 1/3 of the month split. Or just go flat out the first spawn of each month as Catherine suggested, that way we aren't fooling ourselves. Prioritization: If it is true that CLASS-A guilds *cannot* go after deprioritized mobs except for that first window, then sure, sounds good. But if it's just "we'll try not to" then eh, not quite the line in the sand that would make the deal even.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#120
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With this proposal the big guilds would be leaving up lots of raid mobs each month that THEY CANNOT TOUCH. Yet the big guilds mobs are open game for everyone. So it really is fair once the kinks get worked out.
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