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  #1  
Old 11-06-2011, 01:40 PM
Darwoth2 Darwoth2 is offline
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Default nuke resists are just right with the last patch

casting starfire on a fellow level 50 with 124 fr:

399, 268, 288, 336, 248, 331, 345, 380, 350, 365, 448, 278, 302, 292, 489, 283, 301, 433, 306, 244, 350, 292, 489, 458, 326, 414, 301, 448, 263, 292, 258, 331, 320, 258, 263, 394, 424, 340, 253, 244

40 casts, average damage = 335

this is basically exactly what you had in classic with 120ish resistance, the resistance allowed you to take a lot less damage about half the time but still have a high chance for a stout damage spike.

people are inevitably going to bitch now about ice comet, but that is exactly how it was back in the day also and you cant gimp that without gimping everything, hope it gets left how it is.

in any case good job.


did some limited MR testing as well, and that seems to be much improved also. at 160 mr 37 out of 40 casts resisted but the 3 that landed lasted the full duration (well the full 6 tick duration anyway), this coupled with damage having a chance to break root should make both sides of the coin happy.
  #2  
Old 11-06-2011, 01:59 PM
Naez 4.20 Naez 4.20 is offline
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124fr, 40 casts, 0 full resists

yep, Working As Intended™


rollout ye mages
Last edited by Naez 4.20; 11-06-2011 at 02:08 PM.. Reason: not to be a complete flippant asswhole as it is a step in the right direction
  #3  
Old 11-06-2011, 02:04 PM
Crenshinabon Crenshinabon is offline
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I am surprised at the fact that none of your cast did under 250 damage with a decent amount of FR..... you should at least have some unlucky cast every now and then and do like 100 or 150 damage.

Buuuut I do agree that the "partials" are just right and this is a huge step in the right direction for casters.

Null add in a slightly higher chance for a bigger resist like once in 9-10 cast and you are on the fuckin ballgame bro.
  #4  
Old 11-06-2011, 02:05 PM
Cymbal Cymbal is offline
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horrible job, dmg is way too high
  #5  
Old 11-06-2011, 02:07 PM
Krypt Krypt is offline
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I'll just make a post here so theres one more person seeing a flaw in the data.
  #6  
Old 11-06-2011, 02:10 PM
Bazia Bazia is offline
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Last edited by Bazia; 11-06-2011 at 02:23 PM..
  #7  
Old 11-06-2011, 02:15 PM
Smedy Smedy is offline
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I like the new resists, way better then before.

Praise null jesus for his amazing talents and 101001 skills
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  #8  
Old 11-06-2011, 02:25 PM
Naez 4.20 Naez 4.20 is offline
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  #9  
Old 11-06-2011, 02:34 PM
Darwoth2 Darwoth2 is offline
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anyone who sees a problem with those resists fits into the category of dumbass that did not play classic or dumbass that wants to run around in a group of bard supported shadowknights and be immune to any small group resistance.

this system is correct.

40 casts is not a large enough sample to tell if full resists are in, in classic single effect elemental nukes only had a 5% chance to red text resist regardless of what your resistance was.

335 average damage means at 124 fr you are on average shaving about 25% of the damage off, right in line with how it was and is supposed to be, will test more later at 150 and 200 to see if those scale properly but at 124 this is dead on.
Last edited by Darwoth2; 11-06-2011 at 02:38 PM..
  #10  
Old 11-06-2011, 02:36 PM
Cymbal Cymbal is offline
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u are out of ur mind, 124 is excellent for classic if u can get it that high , it should do something
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