#22
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My memory sucks...but did people not need to gear up in luclin to be able to handle the planes? Or is it entirely possible to do PoP content completely skipping Luclin?
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#23
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I really liked luclin and PoP, after that EQ became more and more bah tho, loved the AAs, made people play there mains in groups instead of just twinking alts over and over again
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#24
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luclin character models were death to my eyes and the bazaar was death to any real traders. the PoP were only cool because it actually showed you all the gods from the era that mattered (classic).
it would be cool if after velious the GMs tried to script a custom event, or add a custom mob that requires a completely unique strategy to kill. would take time i bet, but after Velious, all they have is time [You must be logged in to view images. Log in or Register.] | ||
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#25
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They should add PoP, minus PoK, without increasing the level cap or adding AAs.
Mmmmm... challenge. | ||
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#26
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Quote:
__________________
Dawgrin 65 Paladin of Morell Thule (Retired)
Dawgrit 85 Paladin of Erollisi Marr (Semi-Retired) Dawgrin 28 Paladin of Project1999 Dawrit 12 Druid of Project1999 | |||
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#27
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Quote:
As far as I'm concerned, AA's broke the game more than the bazaar and POK books ever did.
__________________
Rasah - [60 Heirophant]
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#28
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I like the idea that this server won't go past Velious and I hope the devs stick to that. On the other hand I can understand the concern that this will mean eventual stagnation. What I would prefer to see instead of adding later expansions, and I'm sure I'll be shouted down for this, is custom content grouping dungeons. Not raid targets but just big, public, grouping dungeons for the high end.
My idea for this would be a multi-level dungeon with increasing risk/reward the deeper you go in. So the first level would have slightly higher than normal exp loss upon death. The second level would have the same exp loss but rezing would be disabled so you can't recover lost exp. The third level would have exp loss, no rez, and the deletion of one item from your inventory upon death, and so on. Remember this would be for max level characters in danger of running out of things to do. To prevent people from zerging and turning it into a defacto raid dungeon, put in place some kinda of anti-zerg code. If a mob gets more than six people on it's agro list it causes additional mobs to spawn which are just as tough but drop no loot. Or something like that. Maybe only for named mobs and have those spawn in discreet rooms to prevent total chaos. But anyway, if something like that could be done I'd much prefer it to adding luclin. | ||
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#29
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lolz
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#30
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Quote:
The upshot was, almost every other EQ server in existence has the later expansions. If you really want to play the Fairies of Foodark expansion or whatever, you should play one of the servers that has it. Why would you not? Surely there is room in the world for ONE classic server without people clamoring for it to be "improved" like Live was. [You must be logged in to view images. Log in or Register.] The staff has said over and over (and over and over) that this is a classic server and will stop at Velious. As Secrets once said (paraphrasing), it might even be kind of psychotic to play on a server that will stop at Velious if you actually want to play on a server that does not stop at Velious. That would be like me playing on Live and complaining that it wasn't a classic server. Sorry, that turned into a bit of a rant, but it sure felt good.
__________________
Don't be a Kleat...
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