Quote:
Originally Posted by Psykes
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Oh wait, you werent around in 99 your part of that participation trophy generation mentality and want things given to you
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Quote:
Originally Posted by R Flair
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nailed it
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Lol, I was one of the first level 50 random PKers on Rallos Zek in 1999, back in the days of Aakor/Ennart/Castin. Oh, I was also the highest level neutral on SZ in the top neutral guild before I quit. And, damn I forgot to mention, I'm one of the best RTS players to ever live, having been top ranked in every game I've played.
Quote:
Originally Posted by Psykes
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EQ has always been about Epic Guilds getting the content, PVP aspect allows you to FIGHT FOR IT....grow some stones.
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It isn't about "Epic Guilds" getting content, it's about "Epic Guilds" being able to monopolize all of the content in one swing of the axe. Fighting that type of guild is futile. It's like fighting the British army in my OP example. They can have all of their members log on for their raid day, and bulldoze through any challengers + the content. Adding variance doesn't make any guild less "Epic", it pushes spawn windows across the week and throughout the day. If the guild is truly "Epic", they will have no problem mobilizing their members to fight for mobs.
The reality is, an "Epic Guild", will quickly start prioritizing raid mobs, instead of killing them all. It simply won't make sense to batphone all members to fight for a lesser raid mob like Faydader at 2am on a Tuesday. They wouldn't want to risk burning their member base out. So they would settle for highly desired raid mobs, and that would open other content to other guilds that can and will mobilize for them. More guilds challenging will allow players to leave guilds and join others one to compete.