#11
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Can confirm min hits for 2h being way lower than they should be.
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#12
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i agree. fix interupt modifier on melee hits, decrease 1h damage/hit rate, slightly increase 2handed damage.
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#13
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Quote:
cant count the number of times ive been bs'ed by a spectre or an elderan from the front... multiple feet away faceing face. BS was incredibly hard to land on live in a duel even post PoP guess who re rolled a melee? | |||
#14
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BS incredibly hard to land here as well, but for other reasons.
Player movement is MUCH more jittery, and the models/hitboxes far more out of sync here than it ever was on live, even on dial up. Movement prediction often becomes next to impossible because of this. The larger hitbox was implemented I believe to counter those issues, and rightly so.
__________________
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#15
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Ill agree with that in some points of view
People dont glitch out in every zone tho Its honestly not worth the large hitbox just because sometimes people glitch out in kc/seb/com/tt for the first 30 sec u zone into that zone. | ||
#16
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I've been interrupted via push by monks with 2 hb on several occasions, even with back to the wall. On 1 occasion during pvp i noticed it happen about 3 or 4 times in a row, but I had levitate on which may cause push to be easier to accomplish.
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#17
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In PvP, even if you are back in a corner each melee hit has like a 5% chance to interrupt your casting with no cap on the percentage. (Not my idea, Null put that in.)
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#18
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Quad =20% chance
Add haste and x second cast time Heh U going to rework that in the near future? | ||
#19
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it's not 20% chance, its almost 20% guaranteed at this point with the high rate at which melees land 1handed hits. if melee 2handed damage is hitting for the minimum too often, then 1handed damage is hitting for way more than it should and more often that it should. please address this in the next patch alecta.
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#20
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Yep, this needs attention. On live it was almost impossible to interrupt without an actual stun ability. Casters channeled right through monk, rog and war 1h quads.
Combine the insane interrupt chance with what is clearly unclassic melee pvp dps, and casters are dogfood on R99. In the 6 seconds it takes to cast a nuke/dot/debuff, a rogue has killed you 2x over and interrupts almost every single round. Also, the miss rate is way off classic - melees rarely miss, and they hit for near max dmg far too often (live had more variation). This will get much worse come Velious. | ||
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