#11
|
|||
|
It seems to me from comments my guildies have made that classes aren't the problem. It is players. They're not finding groups in many zones except at the peak times due to the low population. Really need about 600 players on to get good grouping based on my observations over the past year.
| ||
|
#12
|
||||
|
Quote:
__________________
Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | |||
|
#13
|
||||
|
Quote:
What is interesting is that if the players who declined logging in due to low population actually did log in.. there would be much higher population. Paradox time. An experiment that I'd like to see is if people left their characters up in an area while they weren't actively playing (East Commons for example).. would it statistically increase the amount of players who choose to log in, solely played on loginserver player count. Would 100 afk players = 20 logins that wouldn't have occurred without them? | |||
|
#14
|
|||
|
No, ideal groups did not instantly materialize in any zone you happened to be in on live. But if you deny that it is often very challenging to put together any group at all, let alone a solid group, on p99, then you're just being silly.
| ||
|
#15
|
||||
|
Quote:
| |||
|
#16
|
||||
|
Quote:
Just having a science moment I suppose. | |||
|
#17
|
||||
|
Quote:
I could be wrong, it's been a long while! | |||
|
#18
|
|||
|
There are a lot of classes that I would love to play, but due to the low population over the last 4 months it makes playing a lot of hybrids or straight melee very difficult. If you cannot solo well and finding a group is difficult say 20-40, then you really cannot do much. Albeit, if I was uber twinked that might change, but I am not...
| ||
|
#19
|
|||||
|
Quote:
Quote:
Doing this would affect the LS so it effects more than just P99 but I think the change will be positive. Not only will it fix the issue where people don't wanna log into P99 (or another popular server) because the population is unusually low, but it will likely fix the issue where people avoid new servers, even if they sound interesting, just because it's new and has no population. Servers devs/GMs would still be able to know the stats of the players on their servers, and the Devs at EQEmu would know the stats of players across all servers, and that data could be publicly released if need be, but it'd prevent the average player from seeing population numbers and getting encouraged/discouraged based upon that alone. The DOWN stance is also useful. Servers get removed from the list if they go down because so many servers get put up every day (test servers, servers where one guy wants to play with GM commands or explore zones etc) and if they remained on the list after disconnection it'd clutter the server list up. But perhaps if they put this change in they could also set the Yellow/Green servers to still remain up on the server list even when the server disconnects, and simply display DOWN. Since not just any server can make the Green/Yellow lists anyway, and the servers on those lists usually have large(er) populations of players that could log in and see the server is down as opposed to just missing from the list. Hell it may even stop the flood of "Server DOWN!" posts since anyone with the lowest form of literacy would know that. :P White servers would still just get removed from the server list if the server disconnects.
__________________
| ||||
|
#20
|
|||
|
All I know is it drives me nuts when server numbers aren't actually given. Back in the day on live my friends and I actually picked low pop EQ servers (Saryrn was our first and main) on purpose to avoid running into as many people trying to camp/xp where we wanted to.
Nowadays on WoW it's terrible. I was starting up the free account with a friend (until I realized two starter accounts can't form a group.... oh well) and the low/medium/high/full listings on their server list are not remotely close to accurate. "Full" server census info that I did myself in primetime for that server found like 500 players. Meanwhile a "high" pop server had thousands of players during primetime. | ||
|
|
|