#51
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bump
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Zekay 60 Torpor Shaman - <Guild> | ||
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#52
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EQ2 lasted about 2 weeks because WoW came out in the same month of the same year
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#53
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#54
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Bump
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Zekay 60 Torpor Shaman - <Guild> | ||
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#55
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Quote:
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#56
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Bump
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Zekay 60 Torpor Shaman - <Guild> | ||
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#57
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I don't think WoW killed EQ2. EQ2 just wasn't a very good game. It wasn't a piece of art like EQ1. It was a for profit endeavor, that incorporated a lot of untested and bad ideas from the get go. I played beta for a couple days and never had the urge to play again (and never played WoW either). From the moment i went to try to FTE a gnoll before another player and the game enforced the FTE, the immersion was gone........
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#58
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Danth | |||
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#60
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After PoP was released I took a long break, about 8 months then returned. I was invited to a new guild and went to my first raid. There were 88 people. Eighty fucking eight people on a single raid. That's not a raid, that's a zerg. I remember killing Seru the first time on our server with 23. Black Company didn't have 50 full time active players in the whole guild, certainly never more the 35-40 at any given raid. So yeah, a mechanic that cut out the zerg rush to content was a pretty refreshing thing to see in EQ2. And yeah, pulling shit to the zone with 10kpp worth of expendables, and 18 cleric chain and 70 or more people to kill it (only after having practiced it all on your own test server) gets absolutely less than zero respect from me. The only skill displayed is the pullers and only then with a hundred clicky crutches to prop them up.
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Bigginns Bixiestomper - 60 War
Krythen Chaos - 57 Enc Ezrick - 52 Clr | |||
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