#101
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Seems pretty obvious you didn't play during the live era. Soulfires are absolutely worth using in pvp encounters. Pandemonium used them to win a best of the best tournament against people who had them severely out geared. Furthermore Golem wands are going to be recharged like fucking crazy, which is personally my biggest problem with item recharging on a pvp server. A soulfire still takes a lot of effort, a golem wand does not and can completely and easily change the outcome of a pvp encounter. The nuke wands are a big deal as well especially since they are practically a common drop and you'll only need you and a pal to have them for the rest of your play time. If item recharging is left in everyone will be forced to do it in order to stay competitive and the game will devolve into a contest of how many instant cast clickies you have. | |||
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#102
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I am mostbitter about golem wands.
no but really, total horseshit classic or not. | ||
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#103
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I saw all of 0 Soulfire clicks used in pvp on RZ until Kringe started carrying one on his warrior. This was of course after Lucan became a more regular spawn. Full guilds won't be carrying them to contest spawns every week, let alone duke it out at the Lavastorm druid portal or wtfever.
To win a best of the best? Yeah sure, great. To use on a wipe your ass with it basis? It's gonna run out real fast bud. Oh and just for the sake of mentioning it, you know Rallos won the Test of Tactics, right? Ssok (the Strategist's) weapon for winning. | ||
Last edited by Nirgon; 11-10-2011 at 08:36 PM..
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#104
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Just did a group PvP. Stuns and Roots CCing people with a bard in group @ 180MR. As beneficial as it was to me, that's just not right. What's the point of resists at that rate?
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#105
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Pretty ridiculous. Not sure what good armor is or even resists at this point.
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#106
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Big Null, any word on if you intend to change root/stun/snare etc. Armor I think is a given whenever you can get it nailed down.
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#107
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#108
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Few seconds, when someones strafing around its very challenging to get hits in, those seconds drop people like flys. Literally, in a group thats running all around chasing someone, the stun will pause them for 2-3 seconds which is enough for the 3 or so melee to get maybe 2 combat rounds a piece, which can be enough to drop a caster entirely or take them to maybe 20%? A second or two might not seem like a big deal but it really is.
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#109
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