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View Poll Results: Most fun to play overall casting class? | |||
Enchanter | 61 | 46.92% | |
Magician | 8 | 6.15% | |
Wizard | 12 | 9.23% | |
Necromancer | 49 | 37.69% | |
Voters: 130. You may not vote on this poll |
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#11
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I think people overstate how often Enchanter's die, at least soloing Enchanter's. From 57-60 on my Enchanter I spent probably 90% of my time in HS West, never died once, capped out once and gated out while a pack of mobs was AOE mez'd once which I guess could be considered a sorta-death.
I don't remember how many times total I died while xping my enchanter, but it wasn't very often and far less than I did leveling a bard or shaman, and I don't consider myself a "great enchanter" maybe above average at best. Runes/Bedlam line/AOE stuns/AOE mez make dying pretty preventable. If you're in a group and you're 65% hasting your pet and giving them another 36% haste with Tola Robe + some proc weapons and standing 2 feet away from them then yeah you're probably going to die a lot, but there's no reason to do that when solo xping | ||
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#12
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#13
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It's all too easy to be lazy and not fully buff, or cheap and use a rune 3 instead of a 4 or 5. That stuff will eventually get you killed. It's easy to know "calm is awesome!" and to solo a ton of nasty stuff with it because 90% of the time it works with no hitches. But it's effort to plan for how to maximize your chances of surviving (and maybe even still winning the fight) when you aggro 4 harmtouching mobs with the first-cast calm crit fail... let alone to kinda rehearse it in your head while you're medding before a fight or something to be sure that when you need to intercept those mobs that are charging at you with your pet, target the right one for an AE mez, have the right spells loaded so after you do probably eat a couple HTs you can get your runes back up before a charm breaks and you get summoned by the two mobs still not CCed... etc. Yes. I have no life. | |||
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#14
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Even though the question is clearly about the "most fun caster" and wizard can probably not fit into that description, I still think you guys are unfair to the wizard class hehe.
First, let's debunk a myth that is 100% forumquest and 0% real p99: wizards can group absolutely no problem, nobody "shuns" on you for being a wizard. Only assholes do that, and the server has a few, and you will lose a spot in a group every now and then I guess. But to say you can't group is simply not true. And wizards in groups are not so bad if you actually try to be relevent, using all the spells you have to make a difference [You must be logged in to view images. Log in or Register.] Secondly, with Jboots, Teleportation is just super fun. Come on. Wizards having Enduring Breath, Levitate, Invis, Teleports and Jboots, and maybe also Hide if you play a Dark Elf (and really why not play a Dark Elf!?) you are kings of travelling [You must be logged in to view images. Log in or Register.] and travelling is fun! also, with Stun, Snare, Root and even god forbid Yonder, you can also survive an encounter more than what you get credit for. And with the best DD in the game, with a small GCD reseter, you can usually also burn down a mob using all your mana bar, which is also convenient when travelling (not so much when XPing). All in all my point is, the question is only about "fun", and not about power, and I think if moving around, travelling and adventuring is your idea of fun, Wizards are definitely a fair option and shouldn't be frown down that much hehe. | ||
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#15
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Just to play devils advocate, I don't think that necro is the fun switch from enchanter youre looking for; they dont really come into their own until later similarly.
Youll be fear kiting if not charming... yuck. Root rotting isnt an option until much later after paralyzing earth. Grouping is fine, youre basically a mage with FD and some minor utility at low lvls in groups. but the core power of the necro lvling is charming. very similar to soloing on an enchanter. some different utilities but also a limited number of zones at your disposal. Befallen/Unrest/Kaesora/ToFS/CoM/HS is basically it. So root rot guards in cities, fear kite in bad xp outdoor zones, or charm kill in a few undead only zones. I would consider Druid if you want to do a bit of everything. Can still charm, can root rot and kite much earlier on, porting, more group roles. overall fun class, but not an INT caster. | ||
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#16
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The magician with an epic pet is real fun, but once you start going into dungeons where the pet cant kill everything you agro they become very un fun, but when youre in ones you can agro everything and the pet kills it, its really fun.
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#17
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#18
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"Your gate is too unstable, and collapses."
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#19
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I'm new, have no idea what I'm doing, level 32 Enchanter. Only died twice so far since I started. | |||
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#20
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