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  #61  
Old 03-11-2012, 09:50 PM
Chett Chett is offline
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Resist System is Crap.

Made an SK. First HT got resisted at lvl 5 against a blue Con Mob...

Now at lvl 25 i used my HT around 20 times. 7 or 8 resists out of 20. Only two were yellow and a redcon Mob, all other are even con and blue con resists. C'mon, thats BS. Last 3 HT's resisted in a row, even con, even con, yellow...pffff

Confirmed, Uthgaard never played live. Working as intended. Sure, sure...
Last edited by Chett; 03-11-2012 at 09:58 PM..
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  #62  
Old 03-18-2012, 07:25 PM
Chett Chett is offline
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Default HT Resist.

I beg the Staff to have a look into HT.

As i mentioned in a other thread my HT gets resisted simply to much. From my last 4 HT's one went thru. (all blue mobs)

Blue mobs or even con resist > 50% of the time, while back in the days even redcons had to eat it. Right now my HT got prolly resisted around 15 times out of 35. Only one time i fired it on a red mob.

Right now i feel like the "special ability" of my Character is cracked.
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  #63  
Old 03-18-2012, 07:29 PM
Lazortag Lazortag is offline
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I played an SK on Live and I remember HT getting resisted fairly often, but I could be wrong. Do you have any evidence?
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  #64  
Old 03-18-2012, 08:59 PM
Chett Chett is offline
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No offense, Lazor, but i have no clue what u are talking bout. My Main was a SK from 99 to 2002. I already got more resisted HT's at lvl 36 then in 2,5 years playing EQ on live. I cant even remember ever getting resisted against blue con mobs there. But thats a point where i could be wrong.

Evidence, yeah, well....
Gona hop in my time travel machine, fire out 100 HT's, so u can proof the Numbers.
Last edited by Chett; 03-18-2012 at 09:02 PM..
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  #65  
Old 03-20-2012, 02:52 PM
KovenantGothi KovenantGothi is offline
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Ht does get resisted an awful lot. I had it resisted multiple times on blue con mobs. This was never the case. Red con mobs would be understandable , but blue cons was nearly never a resist...
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  #66  
Old 03-20-2012, 02:57 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Chett [You must be logged in to view images. Log in or Register.]
Evidence, yeah, well....
Gona hop in my time travel machine, fire out 100 HT's, so u can proof the Numbers.
There are lots of ways to find evidence of how things were 12 years ago. Just use old Everlore or Castersrealm archives, for example. Ever heard of the wayback machine?
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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  #67  
Old 03-20-2012, 03:02 PM
Grozmok Grozmok is offline
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I agree, I think it's pretty fucked. It seems pretty wet noodle, unlike my 55 SK on live I played way back.
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  #68  
Old 03-20-2012, 03:41 PM
loserofgame loserofgame is offline
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I vaguely remember there being a patch somewhere along the line where HT was changed to be on lifetap resist(-200) table, because there were many issues with HT resisting.

I can't remember when that patch was put in, though...and I could be mistaken. But perhaps the patch notes would be the first place to look.
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  #69  
Old 03-20-2012, 03:46 PM
Grozmok Grozmok is offline
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I guess you could search here:

http://everquest.allakhazam.com/history/patches.html
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  #70  
Old 03-20-2012, 05:06 PM
loserofgame loserofgame is offline
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Quote:
Originally Posted by Grozmok [You must be logged in to view images. Log in or Register.]
Yeah. Found them:

------------------------------
December 19, 2000 3:00 am
------------------------------

*Patch Day*

- The Shadow Knight's "Unholy Aura" discipline has received an
enhancement. When in use, harmtouch resistances will be checked versus
disease instead of magic. In addition, harmtouch will resist in the
same fashion as lifetap spells, meaning that unless the creature is
immune to disease, you should get full damage most of the time.


(This was the first one, and could be construed as DISC-specific, but, followed by)

------------------------------
January 9, 2001 3:00 am
------------------------------

***Patch Day***

- The "Unholy Aura" Discipline now gives a 50% bonus to Harmtouch
(compared with the previous 25%) and causes it to save versus disease,
which should result in even fewer resists in most high-level
encounters.

*Spells*

- "Harmtouch" is now resisted as if it were a "Lifetap" spell, meaning
that it is all-or-nothing, and nearly unresistable with exception to
encounters that are immune to magic or out of the acceptable level
range. In addition, maximum damage for Harmtouch has been increased
starting at 40th level.


There you have it. HT should be on Lifetap-style resist and should be near-unresistable in standard encounters.

Edit: Note that the HT change is a Velious-era change. It is feasible that it will not be changed until Velious is released on p99.

Edit2: Anyone else notice that these two patch notes say almost the exact same thing? Redundancy, anyone?
Last edited by loserofgame; 03-20-2012 at 05:10 PM..
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