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  #1  
Old 01-09-2012, 02:31 AM
Darwoth Darwoth is offline
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Default reasons why server is/has failed

1> worst possible timing for release, had it been released 6 months sooner things would be much better, instead it was released right before the holiday season and during other major launches. releasing veeshans peak and epic quests on the blue server did not help either.

2> complete lack of attention from the devs, shit that was reported in early beta continues to be broken (dots with no icon, whirl, dozens of others), the only attention the server gets is the occasional early morning system boardcast threat that we better not train each other or else. as an aside we have been waiting for a defined set of rules since the server opened and have yet to recieve one.

3> no global chat, does not make a fuck if little jimmy gets his feelings hurt after being pked by a mouthbreather saying "u mad bro?" when there are 150 or so on at peak during the weekend global chat is needed, hence the reason the carebear blue server had one until its population picked up.

4> xp grind, i do not like the idea of increasing xp, however reality is that 2/3 of my guild quit between level 30 - 40 because they have wives, kids and jobs that do not mesh with 6 hours per level, this is undoubtedly the same for every other guild as well. the bluebie mantra of "enjoy the journey man! not the destination!" absolutely does not apply for the majority of players on any pvp server in any game ever made.

5> no multiboxing, again this is something i do not like as it creates an environment where everyone has a druid or shaman buff/port bot and eliminates half of my class specific advantages. however unless you join a zerg guild and are willing to deal with the idiots in such a guild you are not getting a group most of the time, allowing boxing would make it possible for small groups of friends to be self sufficient.

5> selective adherence to whats classic or not, ice comet not requiring a vox kill months ahead of schedule is "insignficant" and warrants no change, yet things like nerfing tradeskills down to the 200 cap is vitally important.

6> no penalty for pvp death, 100 copper and 1% of your enemies level is not an incentive to kill or not to be killed, in fact it is for most people a complete waste of time and mana as they now have to spend ten minutes medding to full (longer if buffs got dispelled). at least give us a fucking leaderboard and/or a serverwide kill message if you are not going to put in the classic eq penalties in terms of item loot or a real xp death.

7> "improved" resistance system that sees magic based nukes land better than fire/cold nukes, stuns landing more often than not, roots on 150 mr targets, ebolts all day long on 140 poison resistance and so on. this had to of been fucked with numerous times under the radar since launch because it is not how it was during beta.



on average the server runs 150 - 160 primetime now, in a few weeks it will be at or close to 100, and then the atrophy rate will likely double until it bottoms out around 50 - 70.

if drastic and sweeping changes are not made directly the server is going to take a shit and never recover, which is unfortunate because i have been enjoying myself and the classic (ish) eq experience again, but as things stand it appears i will be headed back to ipy2 in about a month =/
Last edited by Darwoth; 01-09-2012 at 03:12 PM..
  #2  
Old 01-09-2012, 02:34 AM
The Neck Beard The Neck Beard is offline
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Aint my sandbox; don't try to put your penis a gift horse's mouth.
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  #3  
Old 01-09-2012, 02:34 AM
Cast Cast is offline
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ahh as much as i wanted to troll, most of the points are spot on - shit that we (anyone with half a brain and played in 1999, read: NOT lazerfag or any dev) have been saying since before beta.

the biggest problem is the ones leading the server have no pvp experience and large egos (eh, deal with it you do) so they refuse to listen to anyone and bury head in sand.

servers been fucked for a long time I've just been riding it down into the grave like a good White Knight would do.

edit: do Sirken and Null even participate on these forums/dev'ing anymore? Considering the face Sirken was to vztz, I'm astonished the last time I've seen/heard of him has been early December...
Last edited by Cast; 01-09-2012 at 02:43 AM..
  #4  
Old 01-09-2012, 02:38 AM
heartbrand heartbrand is offline
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cant rly complain about the grind and then suggest adding real exp loss for pvp death, but I agree on almost every point, though I'd add the fact that the community sucks as another.
  #5  
Old 01-09-2012, 02:50 AM
Dullah Dullah is offline
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Mostly 1), but everything except 4 I agree with. Especially 7 for the sake of pvp.

If you are going to change exp (4) in some way, I'd say just add a modifier to groups, and balance the stupid class/race exp penalties. No real need for anyone to get less exp unless you are gonna slightly nerf solo classes exp to encourage grouping.
  #6  
Old 01-09-2012, 03:09 AM
Tombom Tombom is offline
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I have been loving the server, anyone who keeps playing and says otherwise is a dum nerd.

That being said, you are right on all counts and i fully endorse this


Signed TB
  #7  
Old 01-09-2012, 03:29 AM
Mafakka Mafakka is offline
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I approve.
  #8  
Old 01-09-2012, 04:06 AM
Dfn Dfn is offline
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2, 3, and 4 alone would save the server.
6 is important.
too late for 1


there are two 5s
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  #9  
Old 01-09-2012, 04:37 AM
ZEROSUM ZEROSUM is offline
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  #10  
Old 01-09-2012, 05:19 AM
Aesop Aesop is offline
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Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
YO WE CRIED FOR THIS SHIT TO BE RELEASED ASAP, THEN WHEN IT WAS WE CRIED SOME MORE
Seriously y'all some fucking crybaby ass entitled pieces of shit. Go fucking play Star Wars or some shit.
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