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  #11  
Old 01-27-2011, 04:56 PM
Goobles Goobles is offline
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Quote:
Originally Posted by Chanus [You must be logged in to view images. Log in or Register.]
Just one boat. The Timorous Deep shuttles are running, though... just can't go anywhere. And there's the ship past the docks that was added later for a monster mission, but it doesn't do anything.
Supposed to be 2.

One going each way simultaneously.
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it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable.
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  #12  
Old 01-28-2011, 03:43 AM
Evilmog Evilmog is offline
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Quote:
NOTE: Veteran EverQuest players are not only likely to recall two boats, but Sister Isle being the first stop out of West Freeport. Though the second boat was not added until the Kunark era, the latter recollection is entirely correct: even though Antonica lies west of Faydwer, boats departing Butcherblock Mountains mysteriously traveled east to reach Freeport--the wrong direction. Project 1999 has corrected the direction of the boat so that it travels eastward to reach Faydwer from Antonica, and vice versa; this explains why Zach Reigh isle is the first stop out of Freeport, rather than Sister Isle as most remember.
Second boat isn't classic.
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  #13  
Old 01-28-2011, 12:27 PM
nilbog nilbog is offline
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Boats will be revisited shortly. I bothered Rogean to code better functionality for them.

Currently.. we don't edit anything about the boats, because they break easily.
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  #14  
Old 01-28-2011, 05:15 PM
Evilmog Evilmog is offline
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Does that mean we should expect Translocaters soon? [You must be logged in to view images. Log in or Register.]
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  #15  
Old 02-03-2011, 07:58 PM
Rogean Rogean is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I bothered Rogean to code better functionality for them.
Quote:
Originally Posted by Evilmog [You must be logged in to view images. Log in or Register.]
Does that mean we should expect Translocaters soon? [You must be logged in to view images. Log in or Register.]
Someone knows me too well.

Alas, no.. I really am creating a better system for them.
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  #16  
Old 02-04-2011, 03:02 AM
Evilmog Evilmog is offline
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Cheers then. I just remembered when Sony tried to fix something that really wasn't broken they broke it.
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  #17  
Old 02-04-2011, 12:42 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Evilmog [You must be logged in to view images. Log in or Register.]
Cheers then. I just remembered when Sony tried to fix something that really wasn't broken they broke it.
Iirc, directx9 made the boats hollow so you would fall through them. The easy fix was to add translocators.

This problems persists in Titanium, and is the reason we do not use the original Sea King and Siren's Bane ship models.


Boats ftw

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  #18  
Old 02-04-2011, 01:54 PM
Evilmog Evilmog is offline
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http://www.project1999.org/forums/sh...ad.php?t=18825

Been following the new boats a bit. Had no idea DX9 was the root cause.
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