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  #651  
Old 10-24-2014, 06:57 PM
Pint Pint is offline
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log on guys
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  #652  
Old 10-24-2014, 07:01 PM
Juryiel Juryiel is offline
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And here's how people entered roations:

Quote:
Entering into a Rotation

A Guild enters into a Rotation in one of two ways:

- Race.
Beating the regularly scheduled Guild to the mob.
Having the numbers in place to kill the mob in question.
Either kill or leave.
The regularly scheduled Guild need not wait around until the Racing Guild has the numbers to kill.
The regularly scheduled Guild need not give the Racing Guild "one more chance", nor do they need to help CR.

- Concession.
Having a discussion ahead of time with the regularly scheduled Guild.

---- Additional Note:
A guild or alliance that wishes to enter into a Rotation must kill the mob in question without any additional outside help.

---- Additional Note:
Discussed and formalized: do not back-to-back attempt to enter a Rotation.

---- Additional Note:
If a guild/alliance tries and fails to kill the Mob(s) to enter a Rotation, the regularly scheduled Guild has 24 hours from the announcement of the failure to kill. (This is for non-blowable spawns. AoW has it's own rules.)

Use a little common courtesy to the other Guilds on the Rotation you are attempting to enter. As the Rotations get larger and larger, the wait to enter it will be proportionally longer, in the event of failure.

This is espcially important on de-spawnable mobs, such as the AoW. If a Guild fails against him, he despawns. On a mob such as King Tormax or Dain, a failure can mean the trying Guild can get another chance or seven *on the same try*. This isn't possible on the AoW, and all of the Guilds on the Rotation are affected.

----- Clarification:

Except for the very specific rule about 40 to enter the G/E/C Rotation, which can be found here: pub6.ezboard.com/ftherath...D=12.topic

and the 30 to become a Calendar Posting Entity, which can be found here: pub6.ezboard.com/ftherath...ID=5.topic

there isn't any set number of people for entry into a Rotation.

Except for the above two (2) requirements, a Guild or Alliance can use 6 or 60 people to kill a mob and enter a Rotation. The one priviso is, as stated above, the force used to kill is comprised of only the Guild or Alliance members, without any outside help.
It CAN be done if people want to work together for everyone's benefit rather than maximize loot :P No FTE issues, some drama but much less than here. Tons of small guilds got to experience things on the glory that was the Rathe server.
  #653  
Old 10-24-2014, 07:14 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Duckwalk [You must be logged in to view images. Log in or Register.]
Wtf are you talking about? You can't edit RnF.

The point stands that your only solution is a hypothetical fantasy world where everyone works together to oppose TMO. And only in that way do they get their fair share
TO be fair... your solution was a serverwide rotation on all mobs.... incredibly stupid.
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #654  
Old 10-24-2014, 07:15 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
and this is where you're full of shit
How so?
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #655  
Old 10-24-2014, 07:21 PM
Clark Clark is offline
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Late night lawyering with Catherin.
  #656  
Old 10-24-2014, 07:30 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
you are literally clueless, I can't help you, your version of events are so skewed it's absurd
Best example of pot/kettle on this forum....EVER
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #657  
Old 10-24-2014, 07:40 PM
Faron Faron is offline
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big dawg alarti sure has a lot to say for a guy who logs on, casts 4 lures, and logs out.
  #658  
Old 10-24-2014, 07:46 PM
Uuruk Uuruk is offline
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Quote:
Originally Posted by Faron [You must be logged in to view images. Log in or Register.]
big dawg alarti sure has a lot to say for a guy who logs on, casts 4 lures, and logs out.
He's just trying to make himself still feel relevant on this server. Gotta boost his self moral somehow.
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  #659  
Old 10-24-2014, 07:53 PM
Raev Raev is offline
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Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
I'll do the math for you though Loraen since you left.

Pretty harsh when someone shows you how your deal screwed yourselves right ?
You made a statement about what actually happened that was provably (and obviously to everyone who agrees that 33 is a bigger number than 25) false. To deflect from this you are talking about some sort of fantasyland scenario where VS is worth just as much as Maestro and all of the R guilds decide COH ducking is their favorite thing and where the C guilds decide they aren't going to collaborate to do anything about this.
  #660  
Old 10-24-2014, 07:54 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Casual guilds have been pushing for that, and the hardcore guilds are absolutely against it. The only way a full rotation will be put into effect is staff intervention and that will be last straw for ALOT of people who remain here.
All two of the hardcore guilds are against it. Make the rule, let the hard cores get passed and leave, then everyone left on the server will be happy. Also, population will double.
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