10-24-2014, 07:01 PM
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Kobold
Join Date: May 2014
Posts: 115
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And here's how people entered roations:
Quote:
Entering into a Rotation
A Guild enters into a Rotation in one of two ways:
- Race.
Beating the regularly scheduled Guild to the mob.
Having the numbers in place to kill the mob in question.
Either kill or leave.
The regularly scheduled Guild need not wait around until the Racing Guild has the numbers to kill.
The regularly scheduled Guild need not give the Racing Guild "one more chance", nor do they need to help CR.
- Concession.
Having a discussion ahead of time with the regularly scheduled Guild.
---- Additional Note:
A guild or alliance that wishes to enter into a Rotation must kill the mob in question without any additional outside help.
---- Additional Note:
Discussed and formalized: do not back-to-back attempt to enter a Rotation.
---- Additional Note:
If a guild/alliance tries and fails to kill the Mob(s) to enter a Rotation, the regularly scheduled Guild has 24 hours from the announcement of the failure to kill. (This is for non-blowable spawns. AoW has it's own rules.)
Use a little common courtesy to the other Guilds on the Rotation you are attempting to enter. As the Rotations get larger and larger, the wait to enter it will be proportionally longer, in the event of failure.
This is espcially important on de-spawnable mobs, such as the AoW. If a Guild fails against him, he despawns. On a mob such as King Tormax or Dain, a failure can mean the trying Guild can get another chance or seven *on the same try*. This isn't possible on the AoW, and all of the Guilds on the Rotation are affected.
----- Clarification:
Except for the very specific rule about 40 to enter the G/E/C Rotation, which can be found here: pub6.ezboard.com/ftherath...D=12.topic
and the 30 to become a Calendar Posting Entity, which can be found here: pub6.ezboard.com/ftherath...ID=5.topic
there isn't any set number of people for entry into a Rotation.
Except for the above two (2) requirements, a Guild or Alliance can use 6 or 60 people to kill a mob and enter a Rotation. The one priviso is, as stated above, the force used to kill is comprised of only the Guild or Alliance members, without any outside help.
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It CAN be done if people want to work together for everyone's benefit rather than maximize loot :P No FTE issues, some drama but much less than here. Tons of small guilds got to experience things on the glory that was the Rathe server.
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