Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-11-2010, 05:11 PM
Kenuw Kenuw is offline
Kobold


Join Date: Aug 2010
Posts: 109
Default Dreadlands : Social Agro - Resolved

On agroing a brute at range, a drolvarg added although I was out of range of the drolvarg, it looks very much like social agro.

Agroed a cockactrice, as it ran towards me, it ran past a drolvarg, and again it added, even though it was out of my direct agro range, it appeared to agro based on social agro.

I'm not saying it is wrong or right, just wanting to post and get peoples opinions / memories. I do not remember it being social agro like that across the different species (giant, drolvarg, cockatrice, brute/yeti)
Last edited by nilbog; 01-25-2011 at 03:17 PM..
  #2  
Old 12-11-2010, 05:16 PM
Rhalous Rhalous is offline
Kobold

Rhalous's Avatar

Join Date: Jan 2010
Location: New Orleans, La
Posts: 155
Default

I don't remember either, which is why I haven't posted on this yet. I can tell you that brutes have a much larger aggro range than any other trash mobs, though. They are also very social. I don't usually pull brutes, but one of them paths near my normal camp and will aggro after coming near my snared mobs.
  #3  
Old 12-12-2010, 08:39 AM
Kenuw Kenuw is offline
Kobold


Join Date: Aug 2010
Posts: 109
Default

Oh I forgot to mention, I know it is social agro, since I'm marked as non-kos to mobs at present which makes checking pathing a lot easier! The only way the second mob agroed is thru social agro, not agro-radius.
  #4  
Old 12-12-2010, 11:57 AM
astuce999 astuce999 is offline
Sarnak


Join Date: Mar 2010
Location: Québec
Posts: 489
Default

Dreadlands is the first zone I ever swarmkited in, so I can tell you all the different mobs in there definitely have social aggro with each other, even if they are not on the same factions.

cheers!
  #5  
Old 01-01-2011, 03:59 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,460
Default

Dreadlands faction fixed, pending update.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:07 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.