#131
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How exactly do you intend to enforce rules without recordings? Quote:
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#132
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90% of the raid disputes have come from TMO and IB. Nearly every single raid encounter requires some sort of litigation. The only raid disputes coming from class R came from Dolj (a class C mentality) or interactions involving C and R guilds. The common denominator is the class C mentality.
If class R has an issue we handle it in house and we've been wildly successful doing so. Just because TMO and IB can't get their shit together doesn't mean the majority of the playerbase lacks the wherewithal to raid with integrity.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#133
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^^ Yep. If you want a real solution you do what the real people at the time did to solve this problem........ instancing! Wolves HATE instancing. Because it protects the sheep. There may be a novel game design that could allow for some of the benefits of instancing (immersion) without the drawbacks (domination by wolves) but that would involve designing and creating a new game. That would not be Classic EQ. If you play Classic EQ as a casual you can't expect to get the elite loot, and you MUST expect to always be at the mercy of the hardcore wolves. That's just the nature of Classic EQ. Creating a fucking legal system, complete with congress, constitution, judiciary, etc, is not reinventing EQ... that's reinventing fucking HUMAN GOVERNMENT. Now you're play Founding Father to a new country with new laws. Do you want to play Sim Country? It sounds kinda fun I guess. But in real life you can create a State that puts people in jail. In EQ, there are these Gods called GMs that have supernatural power. Everything comes down to their whims. The whims of the Gods determines the fate of the players in Classic Norrath. Trying to placate and manipulate the Gods is fun for some people. It's definitely Classic EQ, where one of the best recruits a guild could get was a Verant employee who would always be 100% convinced that his fellow guildmates were not doing anything remotely unethical.. and would use his or her considerable influence to defend you from The Gods =} | |||
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#134
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It sounds like the behaviour of TMO/IB have led to the rest of the server uniting in defiance. Remove the Common Enemy and you remove the cohesion of those guilds. It's very naive to think you can just run away to a new server with the same game mechanics and not recreate the same issues. The game mechanics and GMs determine the player behaviour. Change the mechanics or change the GMs... those are your only realistic avenues for change... | |||
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#135
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#136
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#137
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Meanwhile people aren't getting banned for using autofire, amirite?
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#138
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It's just unreasonable to expect the GMs to be able to enforce those rules...
They can only catch the people who are dumb or who don't care about getting caught. Banning those people does make the server better and I support that. But to make EQ into a hypercompetitive eSport is stupid because anyone who really wants to win will suddenly realize that they could spend 16 hours camping a dragon AND FAIL.... or spend 16 hours writing an undetectable program to do it for them AND WIN. So why put yourself in that situation? Don't play EQ as an eSport. Don't PvP. Be a carebear and come dungeon crawl Dalnir with me in newbie gear. | ||
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#139
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Instance or PVP, this problem is only going to get worse.
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#140
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