Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 02-27-2013, 05:57 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,489
Default Summoned pet should not despawn if see invis is active

I just noticed this playing. Does anyone have an EQ Mac account to test this out and post confirmation?

(See invis is active on pet that is)

Erm wait a minute on this one.

Test on EQ Mac.. not sure :P.
Last edited by Nirgon; 02-27-2013 at 06:02 PM..
Reply With Quote
  #2  
Old 02-27-2013, 06:12 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,489
Default

I think this was only during classic but maybe not into Velious. Kringe recalls this as well as Huff.
Reply With Quote
  #3  
Old 02-27-2013, 06:31 PM
Unfun Unfun is offline
Kobold

Unfun's Avatar

Join Date: Aug 2010
Posts: 190
Default

I recall this very early in classic but I couldn't say for sure. Here is a thread from 2004 with people talking about how they wish this was possible (suggesting that it wasn't before the 2004 patch that allowed all pets to see invis).

---liz-
07-12-2004, 01:00 AM
"I wish that with the zoning pets they would allow us to cast see invis on pets and have them not disapear, as now you can get them buffed and take them with you, having to invis to run through say FV or something just really makes it sad when someone has buffed your pet (despite you not asking) and then you have to kill it with invis."


http://webcache.googleusercontent.co...p/t-62483.html
Reply With Quote
  #4  
Old 02-27-2013, 07:22 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,489
Default

Yeah I saw that stuff in my lookings... I found something saying that the air pet used to give you see invis..

I found this which comes up in the google search but the page is no longer reachable

Google search
Quote:
Once upon a time air pets cast see invis on their owner
I also recall for a time you "couldn't go in the town with your pet" like a fire pet (same google search):
Quote:
Once upon a time pets were KOS to mobs and having an invisible pet was (situationally) usefull
And something from one of the guides I had said to be careful that "people in the towns didn't like you conjuring the dead around them".
Reply With Quote
  #5  
Old 02-27-2013, 07:48 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,489
Default

Yeah the necro pets you could safely summon in the necro guild but not take elsewhere in the cities. I clearly recall this... evidence would be awesome... still digging.
Reply With Quote
  #6  
Old 03-01-2013, 03:59 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,489
Default

See my last comment here relating all these "pet should die if" issues:

http://www.project1999.org/forums/sh...d.php?t=100186
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:24 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.