#141
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There's shades of grey with classic implementations and how things "should work" in theory and how things are game breaking, were only discovered later in EQ history and definitely should have to go.
Ninja trolling will be abound. | ||
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#142
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#143
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I see your point man, but its like going back in time with the sports almanac Back to the Future style. It creates a very dark, alternate "1999" :P.
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#144
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Giving pets low delay weapons that allowed them to attack REALLY fast with high damage was also classic yet that doesn't exist here. Explain.
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#145
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Don't think so in Kunark.
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#146
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This is a classic server, and class-based XP penalties were classic, therefore we have class-based XP penalties. This is a classic server, and binding in the firepot room for a short duration was classic, therefore we were able to bind in the firepot room for a short duration. This is a classic server, and manastones dropped for a period of time in classic, therefore we have X amount of manastones in game. This is a classic server, and the moss-covered twig dropped for a period of time in classic, therefore we had the 3/10 moss-covered twig drop here for a while, too. etc etc etc If you make the case for one scenario of "fixed way before its time", then you make the case for everything else being fixed way before its time. Including class-based XP penalties. Alas, not part of the timeline yet.
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#147
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Would we ask the staff to go out of the way to implement other exploits that existed previously though. I know my share of pathing bugs etc I could test that could go back in. I'm sure a live GM wouldn't approve of recharging items and seeing a raid mob go down to hoops back in the day.
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#148
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Don't open a can of worms just because you disagree with the label. Unless you can prove it's game-breaking, or as the original post claims (still unsubstantiated) not intended, nothing is going to get changed. The hoop was, in fact, game-breaking, so it was fixed. If you want sweeping changes to item recharging just because it was taken out four years later, then you are inherently supporting many other changes that have no business being on the timeline from launch to Velious. As far as I can tell, item recharging on live was handled exactly as it is here: if something was broke, it was considered the exception, and that particular function of recharging was fixed. This was the case for the rez staff in particular. Lockets of escaped still worked all the way up until 2003, which is 2 years after our timeline. Quote:
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#149
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#150
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