#1
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Kedge Keep
Evil....underwater tomb -.-
lets go ahead and find out who all has had a bad experience due to horrible pathing for this place... ill start: cleared first 2 levels, pulled the 2 piranah's at 3rd level....they disappear....5 minutes later a mermaid and the entire 3rd floor arrive on first floor think that covers most people :/ | ||
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#3
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Its not hard to invis up to phinny lol. I believe virt is talking about grouping situations, in which case it is a complete pain in the butt to go ahead and do anything for experience there.
Great ZEM though = ) | ||
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#4
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The trick is don't pull, just go and fight wherever the mob is and mez everything else.
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#5
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well the first two rooms arent the issue, but when you float down to pull the 2 piranah's in sight it becomes hellacious
i pulled, made sure they were hitting me and floated up.....as soon as i passed the 2nd floor they ran off to aggro everything from floor 3 sad day :/ | ||
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#6
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Yeah.. Invis is your friend in that zone.
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#7
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Speaking of evil twisty area death traps... my Paw group last night saw its fair share of running-of-the-bulls style disaster. I never xp'd there back in the day but I've never seen a single pull turn into 11 at a time so suddenly. Yay for itchy FD trigger finger
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#8
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Lguk Bedroom area suffers from the same problem. You'll be pulling a spider, even keeping tabs on it, then it disappears for 15-30 seconds. Half the time it's nothing, half the time it brings 20 mobs with it.
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#9
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Quote:
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#10
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Green pool in Cazic thule, if you look straight down from the ledge you see a few gators. The one to your closest right, if you lull all you see, pull the right one, about 5 come running. Love that pathing.
As for Kedge, I soon hope to be duoing with my clr wife in the Great Hall with all the seahorses and fish. I'm not sure how pathing works there should be interesting. Especially being up in those little spots in the ceiling. | ||
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