#92
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Was there a reason why this server launched without teams? It seems like this ruleset is a weird mix of Rallos with Sullon's exp-loss (which literally killed the server).
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#93
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For all the reasons already stated. Namely that you need a highly populated server to pull off teams successfully. There is not now, nor will there ever be a high population EQ pvp server again. People should get in now while the getting is good (as it gets).
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#94
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more like, kirban the mq-user gms didnt care about
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Mitic<Transatlantic Nihilum> | ||
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#95
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Is this whole "teams needs a higher population to work and FFA doesn't" line of logic just something that one guy just made up or think-tanked here? Because I'm not understanding that.
With FFA casuals are simultaneously too afraid to pvp eachother but not organized or defined well enough to ally for pvp. If we ended up with the current situation of Nihilum being massive/dominant, they would be at least be confined to one team. It is much easier for smaller guilds and casuals to ally together under a teams ruleset. It doesn't happen with FFA. | ||
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#96
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Good vs. Neutral vs. Evil should have been on this server from the start. Giving new players a defined team from the very beginning is really helpful for having them stick around and I agree with those who have said it creates a greater sense of purpose.
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#97
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Quote:
Quote:
Quote:
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#98
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Quote:
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<Grunny Swampskin>Retired <Brennard>Retired <Alton> Retired <Vizuni> | |||
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#99
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lets have each race as a different team
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#100
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the kind of person that wants classes as teams.... (which is epic win btw)
Wizard and rogue guilds would dominate all. I say we break it down further so each race and class has its own hardcoded guild | ||
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