#1
|
|||
|
melee hit rate in pvp
alecta, plz fix melee hit rate and the way spell interupts is calculated based on number of melee hits. i remember you responded to it in the other thread by posting the code, but have you changed anything for next patch?
| ||
#2
|
||||
|
Quote:
whats wrong with it?
__________________
Holey 57 Cleric -STRIPPED/RETIRED Gream Cheese the King of Thieves 60 Rogue RIP Rygrim | |||
#3
|
|||
|
that's not how it works. null added a custom code that gives melee attacks a 5% chance to interupt a spell, which stacks up to 100 percent. this was added in classic when melees were underpowered and never taken out in kunark. alecta posted the //note from the code, but didn't give any indication as to whether this would be removed.
| ||
#4
|
|||
|
but yet im attaacking straight casters with nightfall nothing at all gets interrupted? makes sense right? a 17 delay weapon hitting and not interrupting?
__________________
Holey 57 Cleric -STRIPPED/RETIRED Gream Cheese the King of Thieves 60 Rogue RIP Rygrim | ||
#5
|
|||
|
AC doesn't mitigate damage in pvp, so 1handed attacks land too often and do too much damage. which is why every warrior/monk/rogue/ranger rolls around with 1handers instead of 2handers like on live, if resist rates are getting changes to make nukes harder to land, melee damage needs to be reduced.
| ||
#6
|
|||
|
alecta can post the code to verify what i'm saying, your evidence is anecdotal (lies) from someone who benefits by playing the most op class on the box
| ||
#7
|
|||
|
if there was a way rogues roll around with 2hp i'd roll around and just pull stasis only, dueliest then log off.
__________________
Holey 57 Cleric -STRIPPED/RETIRED Gream Cheese the King of Thieves 60 Rogue RIP Rygrim | ||
#8
|
|||
|
The way resists work i think this is more than balancing.
| ||
#9
|
|||
|
naw. two caster classes have spells that land, wizards and druids, but every melee class is broken. i know melees are overpowered because everyone who plays a caster to 60 quickly rolls a melee as soon as they see that melee damage is broken.
| ||
#10
|
|||
|
1h dmg slightly overpowered
2h dmg slightly underpowered and min hits suck + melee hit box range sucks, 5 yards not facing target can land swings
__________________
| ||
|
|