#131
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#132
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#134
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EverQuest: The Ruins of Kunark TitleEverQuest: The Ruins of Kunark
Release DateMarch 2000 DeveloperVerant Interactive PublisherSony Computer Entertainment America, Inc. ControlsKeyboard, Mouse Supports3D Acceleration Included in Package100-page Instruction Manual Cloth Map Keyboard Command Sheet AMG Game IDH 19512SYSTEM REQUIREMENTS MINIMUM PC REQUIREMENTS Minimum CPU Type: Pentium Minimum CPU Speed: 200 MHz Minimum RAM Required: 64 MB Minimum Hard Disk Space: 600 MB Graphics Type: SVGA Graphics Resolution: Multiple Resolutions Color Depth: 256 Colors to truley play "classic" ..... Face it somethings are just better today, some not. Why dispence with the improved just to have the "good 'ol". Hell my new laptop is low end, however its 400x the power of these specs. You all do what you want - Im just saying: Giving todays technology ..then.. they would have used it and improved the graphics and interface. Which is what happened over time. Sure SOE botched a few things however even Verrant would have improved upon the orignal as time wore on. what everyone thinks they want is to "go home again" and revel in the "glory days" which is an idealized version of their youth and child hood... which is what they really want. To return to a simpler time where responsibilities where few and far between. The good folks that program p99 are doing so of there own FREE will, with zero compensation aside form the occasional "dude you rock". So demanding they do one thing or the other is garbage. You either agree to play by there rules or you dont..play. That said the fact they are asking opinions and gathering input from the player base is very gracious imo and I probally wouldnt do the same ( exspecially given events that have gone down these last couple months). It could very easally be a private server or invite only. So stop taking it for granted, the customer is always right - however we are not customers and they owe us nothing. This is their ball field and toys...so dont like it? - go home. Quit yer bitchen. That said - an idea: Take the new that improves on thing that where just screwy from the start, gut the garbage that was just stupid to do anyway and have the best of both ..times. A small note: The fact any of this is actually possable just blows my mind, I get the jist of it however the level of expertise is just impressive - and they do this shit for free? wow.... just wow. thank you. | ||
Last edited by insertname; 09-18-2011 at 02:55 PM..
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#135
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best thing about this thread is that I learnt I could ignore people on this message board.
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#136
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If you want item looting, you should want spell lists too.
I just want policy to be consistent. | ||
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#137
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for those who want to relieve TRUE classic experience, I can offer my derelict PC for sale:
300 Mhz Celeron 64 RAM 8 MB ATI video card 5 GB HDD 56K Modem Win 98 [You must be logged in to view images. Log in or Register.] | ||
Last edited by Kika Maslyaka; 09-18-2011 at 06:09 PM..
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#139
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And then.. I like history. There're so many games, FUN games, that it blows my mind. Even if a old game has old ideas, I still like to play it. I made a post about this some time ago. Several years ago I was having fun playing an old game called The Adventures of Maddog Williams. It uses the old keyboard input scheme and graphics are way outdated. Some people might not think ti's worth trying for these reasons and others. You can find out more about this game here: http://www.gamecrafters.com/gamecrafters/maddog/ Rogue-likes are fun to look into (a lot of them are old): http://www.dmoz.org/Games/Video_Game...ng/Rogue-like/ Another place to find out about some old games: http://www.abandonia.com/games/189 I am playing Diablo right now. That was made in 1998. Just imagine clicking your mouse a lot. It's old by so many standards. Diablo 2 improves on a lot of it. But, hey, here I am playing Diablo 1! *shrug* If it were my choice, I'd keep (this is off the top of my head): 1) Spell descriptions 2) Target ring 3) Maps for cities 4) Item linking 5) Meditate without spellbook But those things weren't available back then. So they're supposed to be removed. Me, I won't die without these things. I'll still play here and enjoy it just as much. But it doesn't bother me to have them in the game. But then... if it were my choice I'd make it a skill-based game and allow people to pick whatever skill/spell they want to use. I really think class systems are too restricting. I'd change a million other things too. I could go on and on. But alas, I am not self-righteous about this. I only play this game probably a month in every 5 (or so), and only part-time at that. I play too many games to be bothered by the little things here at p1999. I come for the community.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 09-18-2011 at 06:51 PM..
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