#1
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Boxing
Is there ever going to changes to allow boxing up to 2 characters?
Classic for me, was playing 2 chars, SK / Shaman. I liked going off and doing my own thing. I liked to see what I could do by myself. I liked to raid on the SK, but when it was my own time, I liked to go off and do other stuff. I did not like to be dependent on groups. If I had 30 minutes to play, I could log in and be killing stuff right away. This may be classic to a lot of people, but not for me. There are plenty with the "so called wife" playing the other characters going on. It is pretty easy to see that this isn't always the case though. Yes, the wife may play the char some of the time, but not always. I think allowing up to 2 characters per IP address should be proposed. No exceptions beyond 2 characters per IP address. None. Ever. Period. This will take away the time wasted on "making sure exemptions arent boxing". No more time to process special cases where "the wife wants to play too". Etc. I think the time policing boxing, exemptions, etc., can be better utilized to improve the server. Haynar | ||
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#2
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No one wants boxing. It was discussed at great length before launch and the results were in the favor of those opposed to it. Of course, who am I, but a Dev will inform you. We don't want boxing here.
__________________
~Zeerik~
**Human Magician** | ||
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#3
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I normally consider myself indifferent on the subject of boxing. I don't do it, don't find it fun, and wouldn't do it even if it were allowed. That said, a comment I read on another forum says a lot. to paraphrase:
You might like your SK/Shaman setup, but the now-superflous Shaman player who doesn't get a group invite due to that certainly won't like it much. Danth | ||
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#4
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Quote:
__________________
~Zeerik~
**Human Magician** | |||
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#5
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Quote:
Heh. I don't play here, but I decided to check out the forums and I simply had to register and respond to this. There was an official boxing poll on the beta forums where nilbog asked for our opinions. More votes were given to allow two-boxing than not, but since he had said from the beginning that it would ultimately be his decision and that he only wanted to know how people felt, it didn't matter. This was fair enough, if a somewhat unorthodox choice of management. Not all current players were around at the time to vote, I'm sure. There were long discussions concerning the matter of whether or not to allow two-boxing. Everyone weighed in and contributed with their opinions. The vast majority of these opinions can be summed up in two categories with the range of reasons: Anti-boxers: We don't want others to have an advantage. We don't want to risk a lower chance of getting loot. It doesn't feel classic. It's not how we remember it. Boxers won't group with other people. Boxers are selfish, anti-social players. Pro-boxers: No emulated server will come close to any Live population. No emulated server's playerbase can sufficiently fill out the game world. Off-peak play will be severely compromised. We can't play for five hours at a time like we could 10 years ago. Non-boxing will heavily affect class choices. Non-boxing will prevent a Live-like raid environment. The general theme of these discussions was that anti-boxing players raised concerns for their own favor and benefit, and pro-boxing players addressed likely issues for the server. There was a blatantly obvious disparity in the tone, rationality and altriusm (for lack of better word) between the two groups. Well-written and thoughtful posts were responded to with almost vulgar selfishness in some cases as certain players were more concerned with their chances at getting loot or being able to charge for services than with the potential success of the server. I played sporadically for the first few days after the server launched just to take a look, and I occasionally glance at the online tally out of sheer curiosity just as I still visit the forums of games that I haven't played for years. It was pleasantly active at the time, but despite the fact that everyone save for a handful of magicians were in the same level range for the first week, groups were still not autmoatic and half the dungeons within that level range were still empty most of the time. The game was playable, but I don't think one could reasonably claim that the game world was filled out. I had next to no instances of being unable to find a group due to the groups being full or the zone overcamped, but I had my fair share of simply not finding anyone willing to group, or lacking a healer for hours at a time. As predicted, some classes were grotesquely over-represented and others barely present. My estimate at the time of the above-mentioned discussions was that the server would need an absolute bare minimum of 100 players online at any given time to be maginally playable as this was approximately the amount of players needed to supply one full group per five level increments as well as the inevitable crowd of soloers, socializers, tradeskillers and other players who have no direct influence on the activity of the grouping scene. 130 are online right now, probably a chunk more during peak and a chunk less in a few hours when the actual off-peak shift begins. For the server to meet my criteria of thriving and Live-like to the point where the fact that it is an emulated niche server is not thrust in your face in all elements of gameplay, it would need 4-500 online at a time. I'm happy that the server is doing well, and as I told nilbog before the launch, I congratulate him on his results even though I strongly disagree with a few key aspects. We simply have different views of what the desired outcome is, and those in charge of the server evidently feel that rudimentarily playable server is worth more than the controversies of two-boxing. I would have played on a server where groups are available at all times to anyone and class flexibility is much more forgiving, but that's that. What I wanted to arrive at is the fact that no, boxing was not "voted against" or "strongly opposed" or anything of the sort. The matter had simply been decided upon by those with the authority to decide and thus the efforts of the players were futile. It was nevertheless interesting to see such an impressive difference in the general mentality of the pro- and anti-boxing players, and amusing enough to see some of them taking the launch day population as a basis for such reactionist quotes as: "lol and those retards wanted boxing". edit Quote:
1: The shadowknight is alone. He can't play the game as he wants to play it. He can't do much of anything (unless he rolls a magician) and he probably spends most of his time trying to kill low blues with varying success, crafting things noone really wants, exploring on his own, hailing random mobs, looking up quests he might be able to do and so on. If there were always shamans around to accompany the shadowknights of the world, few would bring up such concerns. 2: The shadowknight is allowed to two-box. He can play the game the way he wants to, he can level up and enjoy the majority of the game's content. He can craft, explore or quest with greater success than he could alone. If he did not want to two-box, he wouldn't have to. If the hypothetical superfluous shaman exists, the former player can choose to group with him or he can choose not to. If he does, noone is compromised; if he does not, the latter player still better off than scenario 1 because they can choose to two-box as well. In all my years playing and two-boxing Everquest, of all the boxers I've known, there has been a tiny, inconsequential fraction of them who staunchly refused to group with others. They are also the players who, if not allowed to two-box, are soloing in some remote corner of the world in the company of their fire pet, or not playing at all. The rest of us just enjoy the game more when playing two characters, whether because we don't have to spend so much time doing nothing, or because the primitive nature of Everquest's classes simply does not entertain us in singularum. | ||||
Last edited by Throttle; 11-02-2009 at 04:39 AM..
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#6
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Being a ranger, im probably the worst class to Duo with... but I can still keep myself busy on offpeak times. its 6am eastern time now, fro about 6-8 its often tough to group only because im not a healer and healer classes are more rare than non healer classes. That being said, if I was a healing class, I would still be able to group even on the least popular time of play. If you are can ONLY log on at 6am eastern time and you must log off before 8am eastern time, then that is HORRIBLY unlucky for you. I find it hard to believe that you can only play in this exact 2 hour window, since all other times you can definitely find a group. If that truly is the case, then you are very unlucky
If you are waiting to for the population then ok wait for it (its around 300 peak from what I hear now) so that means it is still going up. Most people play mage or enchanter so that they can play a godlike class and level very easily. People dont want to play SK because well, hybrid exp penalty + Evil race/diety is a really really tough combo to have in this game... I play the weakest class in the game and even I can solo if I have to until I can find a group. Not a whole lot of people want to play a class like Ranger though, because you are pretty powerless. Most people just want to dominate and level quickly to get to the top just look at how many high level characters there are. They did it all without 2 boxing. I also need to mention this. Look at how fast we have progressed already without 2 boxing! Had we allowed it... youd have riots over on the forums because 60% of the server would be level 50 with max gear, maxed tradeskills, and 3 alts each! As it is now (to my knowledge) nobody has even attempted Phinny/Vox/Nagafen... As it was mentioned before, 2 boxing has helped to restrict the power. You don't think that they would have done this already if they had 40 random level 45+ instead of 20? I do, especially if half of them had a pocket cleric to go along with their maximized character selection... The poll was "Do you want to allow boxing on this server?" and "Do you want to allow boxing now?" Pollsters make hundreds of thousands of dollars depending on how they mix words to make people pick a choice... "Do you like to eat meat that was ground up and injected with carbon monoxide and sat in the meat case at the grocery store rotting and outdated, but looking fresh because it was chemically treated for a week?" Or "Would you like to eat a fresh organic salad topped with blue cheese dressing"" "would you like a delicious thick meaty cheeseburger with applewood smoked bacon?" "Would you like some slimy salad with blue cheese dressing on it to mask the taste and cover the appearance of the lettuce? Its all about how it is asked and what options are given... Originally it was cut and dry 1 or the other with no mention of changing it if need be We had a second poll... 1 player per person always and forever 19% 2 players per person always and forever 14% 1 player per person, but can change to 2 over time if need be 61% 2 players per person, but can change to 1 over time if need be 4% And I thought id also include that after the first week, the poll was over 80% in favor of 1 player per person, but can change to 2 over time if need be. After that, people stopped voting for it because they were like "Yeah this is obviously the best and most popular option" So that is the option that we chose to go with. And I'm not Anti boxing, I'm PRO 1 character only. | ||
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#7
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To add my 2cp:
I'm not interested in putting myself on hold while I level a shaman 34 levels to catch up to me. No thx. | ||
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#9
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Boxing isn't allowed, devs have made this clear. Live with it.
__________________
Ruin - Iksar Monk
Ex-Tholuxe Paells player - "Vexikuri & Nytewind" Shout out to Bascome, Naur, Equable, Nizzi, Maynarrd, Daesean, Waggs, Cidz, & others... RIP Vino... | ||
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#10
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I like the no boxing rule for the sake of exactly what Tal was saying... we've had tons of level capped people, and grouping would drop to nothing - because everyone has a boxed toon!
Please keep it this way! | ||
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