#21
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No idea where I'd even be able to find evidence for that... but its the only thing I can come up with that explains why. Chance to channel a spell in pvp is brutally close to classic, maybe a little too much on the chance to interrupt side but... its dayum close. | |||
#22
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__________________
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Wipe it clean. | ||||
#23
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The differences are the most obvious in PvE, where stuff that I camped easily on live can be really tricky on here when one mob does 60% of my health when 1-2 melee hits interrupts 2-3 root attempts in a row. There is a reason that monks, rogues, and warriors are wildly over represented on this server while guilds have to search for active wizards and druids(the top killers on SZ). Velious is only going to make this worse. | |||
#24
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Stun and regains and Melee pushback. Here the problem with stun is that it is allowing a player to regain if the casting spell is longer than the stun duration. For Example: I cast a five second spell, you bash 1 second into the spell, I'm stunned for 2 seconds but the spell still can regain because the casting bar is still going. Once stunned you should never regain the spell you are casting. As for melee pushback it seems to be set far to high here than it was on live. Like 75% higher than it was on live. To the same effect spell pushback is set far too low and regains are almost at 95%. On live spells with pushback like shock of lightning, poison dots, etc were much much more reliable in interrupting casting. Also when a player is rooted they cannot be pushbacked. Here you can still be pushed while rooted. I remember people used to buy bark potions to channel gates for the root effect. Dullah is also correct in the fact that there is something in melee attacks that seems to be interrupting even when you're position doesn't change. This can easily be tested by first fixing root. Root should lock you in your location and you shouldn't move at all. Once that is fixed you can test melee pushback interrupting casting, if it does something is off. | |||
Last edited by Burgerking; 11-19-2014 at 01:51 PM..
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#25
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Given the high hit rates for melee classes and the extremely large hitboxes R99 has, it seems logical that channeling is better then on classic also.
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#26
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Situation being what it is, when BD gear comes out, casters are going to be worthless when it comes to doing damage in pvp. People sitting on stacks of blue diamonds isn't going to help that either. | |||
Last edited by derpcake; 11-22-2014 at 06:43 AM..
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