#1
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Multiquesting
Kunark quests can be multiquested correct?
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#2
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The short answer is no.
To implement mutli-tasking in this environment, a dev must script in multi-taskign capability. To my knowledge, this has only been done for JBoots and Epic turn ins. And don't quote me on the Epic turn ins, it might not be implemented for every possible turn in step.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#3
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Ouch. So if we try tried it without this knowledge we just lost the items then with no hope of a petition getting them back?
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#4
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http://www.project1999.org/forums/sh...6&postcount=78
from the announcement sub-forum (where patches are listed) Multi-Quest thread All quest implemented in the last year should have MQ implemented per the above post. | ||
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#5
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Quote:
The details of this depend on the quest code of EQEmu, but I have this on my personal to-do list, to eventually develop generic MQ code and submit it to EQEmu for possible implementation. Ideally in a way that would not require any changes to the way quests are currently written, but facilitate future multiquest support. However, it is on low priority for me since I had a look at the EQ Emu source code and found that I did not fully understand the C++/Perl script interaction - I'd have to take some more time for that and don't see me doing that at the moment. But who knows... Cheers Slozem | |||
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#6
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Quote:
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Jorg Shaman
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