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  #1  
Old 11-13-2009, 02:44 PM
Halladar Halladar is offline
Aviak


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Default Be careful what you wish for...

you just might get it.

This is going to be a little long winded, so I hope someone bears with me long enough for me to communicate my points.

Look I started EQ in 2000. I played off and on for a few years, mostly off but the game had a magic pre-POP that I haven't experienced in any other game. As to why I was an intermittent player, the main reason is the time sink the game basically is. It would take a lot more time than I have here to explain the pleasure and the frustration I got from this game. If you are reading this, odds are you played in the beginning, and hopefully understand.

Okay, the game was magic. I think it was despite Verant (and Smedley and McQuaid). My belief is because the game was basically a torilmud with a gui, not the sheer talent of the Verant people. Some of those people did a good job (the art people did wonders considering the tech they had to work with then), but this game was successful despite them, not because of them.

I might add, that there was a court case in the early 2000's between sony and the Torilmud (or was it Dikumud) folks. The claim being that large portions of the database (and world definition I guess) was pirated from the MUD game. Anyway you never heard much of it after sony settled, and you don't see much when you google it, but I've formed my opinion.

Okay, let me state something that is a belief of mine:

Everquest shipped in 1999 without a melee combat system. Obviously mobs hit you, and you hit mobs but it was a very basic thing. I don't think they implemented whatever they had in mind, and it is something that has been bandaided in live over the course of 10 years, but has never been fixed.

In the world of EQ 1999 stats do nothing. (I don't know how it works with EQ Emu) but in the beginning they did squat. Stamina gave you hp's. Int/Wis gave you mana. Charisma gave you a little better price with the vendor and may have helped faction. Strength is important for toting stuff and wearing bronze armor, but it doesn't do squat in combat (max hit damage, and very minimal at that) except for rogues. Agility is important to keep above 75 and the sharp AC drop, other than that it does nothing. Dex helps you learn skills quicker (remember no crits in 1999), and well you are going to max them anyway with all the time you spend levelling.

AC. Geez there was a post in this forum with a link to the soft cap/class thing. That whole thing was ridiculously convoluted. Further evidence to me that Verant didn't know what it was doing when it made this combat system.

Okay, those are all opinions. But like many of you I was around in the old days. A lot of you guys will remember Romidar Trueblade and Ruatha and the parses they and others made trying to figure out the melee system. This system was flawed from the beginning.

Okay this server uses EQ Emu code. A second hand implementation (could very well be better than the code they use on live; that isn't the point though) of a system that was screwed up originally.

You are wondering where I am going to go with this, so I'll spell it out now:

The melee/caster issue imbalance issue has been in EQ since the beginning, and is going to be a big deal here.

Bigger in fact. In my "salad" days in EQ, server populations were usually anywhere from 1500-2000. For the old world. Now you have maybe 300 on this server if you are very lucky?

You've already had threads about caster pets vs. warriors. Already had threads about people rerolling casters. I havent' seen them yet, but I'm sure the solo/useless without a group thing will pop up. The sheer cumbersomeness of playing a melee without gate or bind.

With low population it gets much harder for melee. Looking for someone to give you a bind, heal you, port you around, invis you so you can get somewhere to xp to begin with.

Over the years these kinds of things were addressed in live by the PoK books, souldbinders, item inflation. I guess it kind of works now, especially since there are no true noobies in live anymore.

But you guys don't have these things.

An example of something. Usually pre-kunark most people on the server in the level 40 were trying for a lower guk or Sol B group. A few oddballs with established groups may have gone to Perma or Mistmoore. Even fewer may have done Kedge if they had a really reliable group.

Let's say you are a human warrior with bad vision. You are bound in freeport (although I guess you could have bound in Arena). Your party wipes or you are killed in Lower Guk without a cleric in the group. You then have to run naked through N. Ro, Oasis, S. Ro, Innothule, Upper Guk (maybe the froggies hate you, depends on your frog killing habits), and whatever in L. guk is between your zone in and where you died.

Is it any wonder anyone would play a caster? Or say the group is breaking up. You are deep in L. Guk and you can't gate out. What do you do then?

Look I could go on and on about this stuff. Most people have seen the arguments before.

But that doesn't mean the issue isn't still there. What is covered up in live because you can go to the bazaar and buy gear that level 50's that raided for a year couldn't dream of in original EQ, doesn't change the problem with what you are trying to do here.

Like most people I have some ideas about how things should have been, but they would require some fundamental changes to the system at a basic level. But I think you are going to have to address things now. I mean you can easily see the all caster guild with a couple twink tanks not need any warriors (or paladins or sk's). Usual drill some monks, rogues depending on how their damage plays out...

Anyway not trying to be a downer, but I'm not sure how successful this whole concept is going to be.
  #2  
Old 11-13-2009, 03:02 PM
Villide Villide is offline
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My guess is you might be misunderstanding the concept of the server at a base level.
  #3  
Old 11-13-2009, 03:07 PM
Dartagnan Dartagnan is offline
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I have no idea where you are going with this post, but thought I would mention the fact that EQ designed this game in the most part for people to be dependent on each other.

If you are a warrior who fights in lguk without a cleric in your group, then you face the consequence of having a corpse run if your group is wiped out.

It means people are going to have to actually think before they seek out adventure because there are consequences if that adventure does not turn out the way they want it to be.

After the initial melee fix, it is better. It may not be perfect (mobs still seem to hit for a lot more than usual and rarely miss) but it is fine. Our devs are working and improving the server everyday. Just because a few people are whining on these boards does not mean we have a crisis here. My impression so far has been that the majority of the population on this server fully enjoy their experience.

And seriously, people should play the class that they like and stop whining about any short comings right now. Play to have fun. If your happiness is dependent on mechanical issues then I feel sorry for you.
  #4  
Old 11-13-2009, 03:11 PM
JohnPublic JohnPublic is offline
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This concept is already successful. It's not about replicating the original EQ because it was a perfect game, it's about replicating it because it was a great game. Things aren't handed to you. Things are difficult. Things are more rewarding.

My friends and I have had a blast the past week running around the newbie zones and hitting the low level dungeons again. I can't count the number of times we've rediscovered something and said "Oh yeah! This game was so awesome!"

We are looking forward to reliving the great dungeons and challenges present in the game before the challenge was completely sucked out.
  #5  
Old 11-13-2009, 03:18 PM
Maldan Maldan is offline
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Quote:
Originally Posted by Halladar [You must be logged in to view images. Log in or Register.]
Let's say you are a human warrior with bad vision. You are bound in freeport (although I guess you could have bound in Arena). Your party wipes or you are killed in Lower Guk without a cleric in the group. You then have to run naked through N. Ro, Oasis, S. Ro, Innothule, Upper Guk (maybe the froggies hate you, depends on your frog killing habits), and whatever in L. guk is between your zone in and where you died.

Is it any wonder anyone would play a caster?


Let's say you're any class with any sort of vision. No matter where you're bound (other than the room you died in which might result in a death loop for you), if your group wipes in LGuk you still have to face some, all, or maybe even more of these things (if you neglected to bind on the same continent [You must be logged in to view images. Log in or Register.]).
The game world is filled with dangers and obstacles for every class.

p.s. /agree Villide
  #6  
Old 11-13-2009, 03:19 PM
Villert Villert is offline
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Vision doesn't even matter on Titanium client - every race basically starts with ultravision.
  #7  
Old 11-13-2009, 03:26 PM
Reiker Reiker is offline
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Mippo?
  #8  
Old 11-13-2009, 03:30 PM
Penoy Penoy is offline
Aviak


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2 much text.....
  #9  
Old 11-13-2009, 03:31 PM
Villide Villide is offline
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I think JohnPublic makes a great point - the server is already a success. Arguably, it's been the most popular EQ emu server going (based on unique characters accessing the server).

If the challenges of original Everquest forced interaction and grouping, this server will do the same thing even moreso.

Point of fact - I've been playing a Paladin since the server came out of beta, and it's been a hell of a struggle just getting to level 11, since I mostly solo due to limited playtime. But the struggle has been a great deal of fun as well, as it's challenged my playing ability - I can't just mash keys in combat or run wherever the hell I want. And I know I can't just head down to the bottom of Blackburrow and expect to have someone come pull my corpse out. I've gathered and turned in so many gnoll fangs, I can't run through Qeynos anymore without looking for the corrupt Qeynos guards, making bank runs a bit scarier. My actions have a direct effect on my character's existence within Norrath - both good and bad.

So I know that if I do get stuck in a bad situation - I'd better have a pretty deep friends list to call on. And that's why, even though I can't group much, I try to help my fellow players as often as possible. I buff the newbies, I've given away about a half dozen decent weapons I couldn't equip but acquired questing, and I've helped on a few corpse runs. So when the time comes, I'll hopefully be able to get the help I need. My guess is that many other players are doing the same thing.

IMO that's how this server will survive over the long haul.

Is the game hard right now for a melee? Hell yes it is - for this Paladin anyways. But I'm having a great time figuring out how to stay alive and maybe gathering a little experience while I do. And that's more than I've gotten from any other EQ Emu server (or even Live over the last 5 years or so for that matter).
  #10  
Old 11-13-2009, 03:46 PM
Reiker Reiker is offline
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That's why you start a caster and twink a melee.
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