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  #61  
Old 12-30-2012, 05:14 PM
Bamzal Sherbet Bamzal Sherbet is offline
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damn still gettin wind sounds. I'll have to try again
  #62  
Old 02-24-2013, 04:21 PM
jadefoot jadefoot is offline
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Anyone found a way to disable that looping, blowing snow winter sound effect? Dreadlands and Everfrost get this one bad.
  #63  
Old 07-18-2013, 12:32 PM
AenarieFenninRo AenarieFenninRo is offline
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Quote:
Originally Posted by jadefoot [You must be logged in to view images. Log in or Register.]
Anyone found a way to disable that looping, blowing snow winter sound effect? Dreadlands and Everfrost get this one bad.
snd2.pfs

wind_lp2.wav

this appears to have removed it for me [You must be logged in to view images. Log in or Register.]
  #64  
Old 07-18-2013, 12:48 PM
Razdeline Razdeline is offline
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Not classic. All sellouts.
  #65  
Old 10-05-2013, 07:48 PM
Pringles Pringles is offline
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Quote:
Originally Posted by Bamzal Sherbet [You must be logged in to view images. Log in or Register.]
postong this here since ppl might be relyin on this shit still

damn i found a much better way to get rid of thunder in about 10 seconds of my own research, and without even downloading potental virus app (as per posts above)

just edit SoundAssets.txt (in EQ folder) and delete these 2 lines 143^thunder1.wav 144^thunder2.wav
Bump - this is amazing ^^^ should have done this years ago.
  #66  
Old 10-06-2013, 01:07 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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I created a new .wav for the thunder sound, Fran Dresher saying "Oh Mr. Sheffield." Immersion? Through the roof.
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  #67  
Old 10-07-2013, 09:24 AM
Champion_Standing Champion_Standing is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
I created a new .wav for the thunder sound, Fran Dresher saying "Oh Mr. Sheffield." Immersion? Through the roof.
Oh...fuck yes.
  #68  
Old 12-18-2013, 08:05 PM
Roadblock Roadblock is offline
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Thankfully this mod exists. We wouldn't need it except the game decides to rain for 5 hours plus at a stretch so the noise can become tiresome. Was it really that way in classic?
  #69  
Old 12-18-2013, 08:15 PM
Telin Telin is offline
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I like the thunder sounds, it's just too frequent. There are no quiet rumbles it's always a large strike. It would be cool to update the sounds with better ambient loops. Maybe some birds in forests, owls at night, seagulls at ports etc.
  #70  
Old 12-19-2013, 12:20 AM
RiffDaemon RiffDaemon is offline
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Quote:
Originally Posted by Roadblock [You must be logged in to view images. Log in or Register.]
Thankfully this mod exists. We wouldn't need it except the game decides to rain for 5 hours plus at a stretch so the noise can become tiresome. Was it really that way in classic?
Yep, for Kunark at least (when I first started playing).
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